Dynamic Water Physics 2
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    Setup Guide

    Welcome to the NWH Dynamic Water Physics 2 setup guide. This section covers everything you need to get started with water physics simulation in Unity.

    Getting Started

    • Quick Start - Set up your first water object quickly
    • Demos - Explore the included demo scenes

    Water System

    • Water Object - Main water physics component
    • Water Object Manager - Managing multiple water objects
    • Supported Water Assets - Overview of supported water assets

    Water Effects

    • Water Particle System - Water particle effects and configuration

    Ship Controllers

    • Ship Controller - Drivable boats
    • Advanced Ship Controller - Advanced controller features
    • Sail Controller - Adds sailing functionality to boats
    • Submarine - Submarine controller and depth management

    Ship Components

    • Engine - Engine configuration and propulsion
    • Thruster - Thruster setup and management
    • Rudder - Rudder configuration and steering
    • Anchor - Physics-based anchors

    Input

    • Input Overview - User input configuration and bindings
    • Input System Provider - InputSystem provider setup
    • Input States - Input state management

    Physics & Mass

    • Mass From Volume - Automatic mass calculation from volume
    • Mass From Children - Mass calculation from child objects

    Multiplayer

    • Multiplayer Overview - Multiplayer integration guide
      • Mirror - Mirror networking setup
      • Photon Unity Networking 2 - PUN2 setup

    Resources

    • Upgrade Notes - Information for upgrading from previous versions
    • Changelog - Version history and changes
    • Support - Get help and support
    • Edit this page
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