Setup Guide
Welcome to the NWH Dynamic Water Physics 2 setup guide. This section covers everything you need to get started with water physics simulation in Unity.
Getting Started
- Quick Start - Set up your first water object quickly
- Demos - Explore the included demo scenes
Water System
- Water Object - Main water physics component
- Water Object Manager - Managing multiple water objects
- Supported Water Assets - Overview of supported water assets
Water Effects
- Water Particle System - Water particle effects and configuration
Ship Controllers
- Ship Controller - Drivable boats
- Advanced Ship Controller - Advanced controller features
- Sail Controller - Adds sailing functionality to boats
- Submarine - Submarine controller and depth management
Ship Components
- Engine - Engine configuration and propulsion
- Thruster - Thruster setup and management
- Rudder - Rudder configuration and steering
- Anchor - Physics-based anchors
Input
- Input Overview - User input configuration and bindings
- Input System Provider - InputSystem provider setup
- Input States - Input state management
Physics & Mass
- Mass From Volume - Automatic mass calculation from volume
- Mass From Children - Mass calculation from child objects
Multiplayer
- Multiplayer Overview - Multiplayer integration guide
- Mirror - Mirror networking setup
- Photon Unity Networking 2 - PUN2 setup
Resources
- Upgrade Notes - Information for upgrading from previous versions
- Changelog - Version history and changes
- Support - Get help and support