Class MobileVehicleInputProvider
Vehicle input provider implementation for mobile platforms, supporting touch controls, on-screen buttons, steering wheels, and device accelerometer/gyroscope input.
Inheritance
Inherited Members
Namespace: NWH.VehiclePhysics2.Input
Assembly: NWH.VehiclePhysics2.dll
Syntax
[RequireComponent(typeof(MobileSceneInputProvider))]
public class MobileVehicleInputProvider : VehicleInputProviderBase
Remarks
MobileVehicleInputProvider is designed specifically for mobile games, providing multiple input methods optimized for touchscreen devices. It works in conjunction with MobileSceneInputProvider for scene-level controls (camera switching, pause menu, etc.) and MobileInputButton components for on-screen UI buttons.
Supported input methods: - Touch buttons: On-screen buttons for throttle, brake, gear shifting, and auxiliary controls - Steering wheel: Draggable on-screen steering wheel for precise steering control - Accelerometer: Device tilt for steering and/or throttle/brake control - Screen areas: Different screen regions can trigger different inputs
Each input method can be configured independently. For example, you can use accelerometer steering combined with button-based throttle/brake, or steering wheel with screen-based throttle control. All button assignments are optional - leave fields empty for inputs you don't need.
For complete mobile input setup: 1. Add MobileSceneInputProvider to the scene for scene-level controls 2. Add MobileVehicleInputProvider to the vehicle 3. Create UI canvas with MobileInputButton components 4. Assign the buttons to appropriate fields in this component 5. Configure input types (steering and vertical axis) based on your game's control scheme
Fields
boostButton
Reference to the on-screen boost button. Optional, leave null if not needed.
Declaration
public MobileInputButton boostButton
Field Value
| Type | Description |
|---|---|
| MobileInputButton |
brakeButton
Reference to the on-screen brake button. Required when verticalInputType is set to Button.
Declaration
public MobileInputButton brakeButton
Field Value
| Type | Description |
|---|---|
| MobileInputButton |
cruiseControlButton
Reference to the on-screen cruise control toggle button. Optional, leave null if not needed.
Declaration
public MobileInputButton cruiseControlButton
Field Value
| Type | Description |
|---|---|
| MobileInputButton |
engineStartStopButton
Reference to the on-screen engine start/stop toggle button. Optional, leave null if not needed.
Declaration
public MobileInputButton engineStartStopButton
Field Value
| Type | Description |
|---|---|
| MobileInputButton |
extraLightsButton
Reference to the on-screen extra lights toggle button. Optional, leave null if not needed.
Declaration
public MobileInputButton extraLightsButton
Field Value
| Type | Description |
|---|---|
| MobileInputButton |
flipOverButton
Reference to the on-screen flip-over button. Optional, leave null if not needed.
Declaration
public MobileInputButton flipOverButton
Field Value
| Type | Description |
|---|---|
| MobileInputButton |
handbrakeButton
Reference to the on-screen handbrake button. Optional, leave null if not needed.
Declaration
public MobileInputButton handbrakeButton
Field Value
| Type | Description |
|---|---|
| MobileInputButton |
hazardLightsButton
Reference to the on-screen hazard lights toggle button. Optional, leave null if not needed.
Declaration
public MobileInputButton hazardLightsButton
Field Value
| Type | Description |
|---|---|
| MobileInputButton |
highBeamLightsButton
Reference to the on-screen high beam lights toggle button. Optional, leave null if not needed.
Declaration
public MobileInputButton highBeamLightsButton
Field Value
| Type | Description |
|---|---|
| MobileInputButton |
hornButton
Reference to the on-screen horn button. Optional, leave null if not needed.
Declaration
public MobileInputButton hornButton
Field Value
| Type | Description |
|---|---|
| MobileInputButton |
leftBlinkerButton
Reference to the on-screen left turn signal toggle button. Optional, leave null if not needed.
Declaration
public MobileInputButton leftBlinkerButton
Field Value
| Type | Description |
|---|---|
| MobileInputButton |
lowBeamLightsButton
Reference to the on-screen low beam lights toggle button. Optional, leave null if not needed.
Declaration
public MobileInputButton lowBeamLightsButton
Field Value
| Type | Description |
|---|---|
| MobileInputButton |
rightBlinkerButton
Reference to the on-screen right turn signal toggle button. Optional, leave null if not needed.
Declaration
public MobileInputButton rightBlinkerButton
Field Value
| Type | Description |
|---|---|
| MobileInputButton |
shiftDownButton
Reference to the on-screen shift down button for sequential shifting. Optional, leave null if not needed.
Declaration
public MobileInputButton shiftDownButton
Field Value
| Type | Description |
|---|---|
| MobileInputButton |
shiftUpButton
Reference to the on-screen shift up button for sequential shifting. Optional, leave null if not needed.
Declaration
public MobileInputButton shiftUpButton
Field Value
| Type | Description |
|---|---|
| MobileInputButton |
steerLeftButton
On-screen button for steering left. Required only when steeringInputType is set to Button.
Declaration
public MobileInputButton steerLeftButton
Field Value
| Type | Description |
|---|---|
| MobileInputButton |
steerRightButton
On-screen button for steering right. Required only when steeringInputType is set to Button.
Declaration
public MobileInputButton steerRightButton
Field Value
| Type | Description |
|---|---|
| MobileInputButton |
steeringInputType
Currently active steering input method. Configure this to match your mobile UI setup (steering wheel, accelerometer, buttons, etc.).
Declaration
[FormerlySerializedAs("horizontalInputType")]
[Tooltip("Active steer devices.")]
public MobileVehicleInputProvider.HorizontalAxisType steeringInputType
Field Value
| Type | Description |
|---|---|
| MobileVehicleInputProvider.HorizontalAxisType |
steeringWheel
Reference to the SteeringWheel component when using HorizontalAxisType.SteeringWheel. Required only if steeringInputType is set to SteeringWheel.
Declaration
[Tooltip("Steering wheel script. Optional and not needed if SteeringWheel option is not used.")]
public SteeringWheel steeringWheel
Field Value
| Type | Description |
|---|---|
| SteeringWheel |
throttleButton
On-screen button for throttle input. Required only when verticalInputType is set to Button.
Declaration
public MobileInputButton throttleButton
Field Value
| Type | Description |
|---|---|
| MobileInputButton |
tiltSensitivity
Multiplier for accelerometer sensitivity. Higher values increase steering/throttle response to device tilt. Only applies when using Accelerometer input type. Typical range: 1.0 to 2.5.
Declaration
[Tooltip("Higher value will result in higher steer angle for same tilt.")]
public float tiltSensitivity
Field Value
| Type | Description |
|---|---|
| float |
trailerAttachDetachButton
On-screen button for attaching/detaching trailers. Optional.
Declaration
public MobileInputButton trailerAttachDetachButton
Field Value
| Type | Description |
|---|---|
| MobileInputButton |
verticalInputType
Currently active throttle/brake input method. Configure this to match your mobile UI setup (buttons, accelerometer, screen areas, etc.).
Declaration
[Tooltip("Active vertical input type.")]
public MobileVehicleInputProvider.VerticalAxisType verticalInputType
Field Value
| Type | Description |
|---|---|
| MobileVehicleInputProvider.VerticalAxisType |
Methods
Awake()
Declaration
public override void Awake()
Overrides
Boost()
Returns true while the boost button is held down. Only functional when NOSModule or similar boost module is present and enabled. Provides temporary power increase when active.
Declaration
public override bool Boost()
Returns
| Type | Description |
|---|---|
| bool | True while button is pressed. |
Overrides
Brakes()
Returns the current brake input value normalized to [0, 1] range. 0 means no braking, 1 means full braking force.
Declaration
public override float Brakes()
Returns
| Type | Description |
|---|---|
| float | Brake input value between 0 and 1. |
Overrides
Clutch()
Returns the current clutch input value normalized to [0, 1] range. 0 means clutch fully engaged (pedal released), 1 means clutch fully disengaged (pedal pressed). Used with manual transmissions for gear changes and preventing engine stalls.
Declaration
public override float Clutch()
Returns
| Type | Description |
|---|---|
| float | Clutch input value between 0 and 1. |
Overrides
CruiseControl()
Returns true when the cruise control toggle button is pressed this frame. Only functional when CruiseControlModule is present and enabled. Maintains constant vehicle speed without throttle input.
Declaration
public override bool CruiseControl()
Returns
| Type | Description |
|---|---|
| bool | True if button was pressed this frame. |
Overrides
EngineStartStop()
Returns true when the engine start/stop button is pressed this frame. Toggles the engine on/off state.
Declaration
public override bool EngineStartStop()
Returns
| Type | Description |
|---|---|
| bool | True if button was pressed this frame. |
Overrides
ExtraLights()
Returns true when the extra lights toggle button is pressed this frame. Controls auxiliary lights such as fog lights, work lights, or off-road lights.
Declaration
public override bool ExtraLights()
Returns
| Type | Description |
|---|---|
| bool | True if button was pressed this frame. |
Overrides
FlipOver()
Returns true when the flip-over button is pressed this frame. Only functional when FlipOverModule is present and enabled, used to right overturned vehicles.
Declaration
public override bool FlipOver()
Returns
| Type | Description |
|---|---|
| bool | True if button was pressed this frame. |
Overrides
Handbrake()
Returns the current handbrake input value normalized to [0, 1] range. 0 means released, 1 means fully engaged. Typically used for drifting or parking.
Declaration
public override float Handbrake()
Returns
| Type | Description |
|---|---|
| float | Handbrake input value between 0 and 1. |
Overrides
HazardLights()
Returns true when the hazard lights toggle button is pressed this frame. Activates all turn signals simultaneously for emergency warning.
Declaration
public override bool HazardLights()
Returns
| Type | Description |
|---|---|
| bool | True if button was pressed this frame. |
Overrides
HighBeamLights()
Returns true when the high beam headlights toggle button is pressed this frame. Switches headlights between low beam and high beam mode.
Declaration
public override bool HighBeamLights()
Returns
| Type | Description |
|---|---|
| bool | True if button was pressed this frame. |
Overrides
Horn()
Returns true while the horn button is held down. Unlike toggle buttons, this is typically held for continuous horn sound.
Declaration
public override bool Horn()
Returns
| Type | Description |
|---|---|
| bool | True while button is pressed. |
Overrides
LeftBlinker()
Returns true when the left turn signal button is pressed this frame. Toggles the left turn indicator on/off.
Declaration
public override bool LeftBlinker()
Returns
| Type | Description |
|---|---|
| bool | True if button was pressed this frame. |
Overrides
LowBeamLights()
Returns true when the low beam headlights toggle button is pressed this frame. Turns the main headlights on or off.
Declaration
public override bool LowBeamLights()
Returns
| Type | Description |
|---|---|
| bool | True if button was pressed this frame. |
Overrides
RightBlinker()
Returns true when the right turn signal button is pressed this frame. Toggles the right turn indicator on/off.
Declaration
public override bool RightBlinker()
Returns
| Type | Description |
|---|---|
| bool | True if button was pressed this frame. |
Overrides
ShiftDown()
Returns true when the sequential shift down button is pressed this frame. Shifts transmission to the next lower gear in sequential mode.
Declaration
public override bool ShiftDown()
Returns
| Type | Description |
|---|---|
| bool | True if button was pressed this frame. |
Overrides
ShiftInto()
H-pattern shifter support is not implemented for mobile input. Mobile devices typically use sequential shifting (shift up/down buttons).
Declaration
public override int ShiftInto()
Returns
| Type | Description |
|---|---|
| int | Always returns -999 (no gear selected). |
Overrides
ShiftUp()
Returns true when the sequential shift up button is pressed this frame. Shifts transmission to the next higher gear in sequential mode.
Declaration
public override bool ShiftUp()
Returns
| Type | Description |
|---|---|
| bool | True if button was pressed this frame. |
Overrides
Steering()
Returns the current steering input value normalized to [-1, 1] range. -1 means full left, 0 means centered, 1 means full right.
Declaration
public override float Steering()
Returns
| Type | Description |
|---|---|
| float | Steering input value between -1 and 1. |
Overrides
Throttle()
Returns the current throttle input value normalized to [0, 1] range. 0 means no throttle, 1 means full throttle.
Declaration
public override float Throttle()
Returns
| Type | Description |
|---|---|
| float | Throttle input value between 0 and 1. |
Overrides
TrailerAttachDetach()
Returns true when the trailer attach/detach button is pressed this frame. Only functional when TrailerHitchModule is present and enabled on the vehicle.
Declaration
public override bool TrailerAttachDetach()
Returns
| Type | Description |
|---|---|
| bool | True if button was pressed this frame. |