NWH Vehicle Physics 2
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    Class VehicleInputProviderBase

    Abstract base class for all vehicle input providers, defining the interface for vehicle control inputs such as throttle, steering, braking, and auxiliary functions.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    InputProvider
    VehicleInputProviderBase
    InputManagerVehicleInputProvider
    InputSystemVehicleInputProvider
    MobileVehicleInputProvider
    Inherited Members
    InputProvider.Instances
    InputProvider.Awake()
    InputProvider.OnDestroy()
    InputProvider.CombinedInput<T>(Func<T, int>)
    InputProvider.CombinedInput<T>(Func<T, float>)
    InputProvider.CombinedInput<T>(Func<T, bool>)
    InputProvider.CombinedInput<T>(Func<T, Vector2>)
    Namespace: NWH.VehiclePhysics2.Input
    Assembly: NWH.VehiclePhysics2.dll
    Syntax
    public class VehicleInputProviderBase : InputProvider
    Remarks

    VehicleInputProviderBase establishes the standard interface that all vehicle input sources must implement. Derived classes provide specific implementations for different input systems like keyboard/mouse, gamepad, mobile touch, or custom input solutions.

    Input methods defined include: - Primary controls: Throttle, Brakes, Steering, Handbrake, Clutch - Transmission controls: Gear shifting (up/down, specific gears) - Vehicle functions: Horn, lights (headlights, brake, turn signals, hazards) - Engine controls: Start/stop, ignition - Camera and UI controls: Camera switching, menu navigation

    All input values are typically returned as normalized floats in the range [0,1] for analog inputs or as boolean states converted to 0/1 for digital inputs. The VehicleInputHandler processes these raw values and applies any necessary smoothing or modification before passing them to vehicle systems.

    Methods

    Boost()

    Returns true while the boost button is held down. Only functional when NOSModule or similar boost module is present and enabled. Provides temporary power increase when active.

    Declaration
    public virtual bool Boost()
    Returns
    Type Description
    bool

    True while button is pressed.

    Brakes()

    Returns the current brake input value normalized to [0, 1] range. 0 means no braking, 1 means full braking force.

    Declaration
    public virtual float Brakes()
    Returns
    Type Description
    float

    Brake input value between 0 and 1.

    Clutch()

    Returns the current clutch input value normalized to [0, 1] range. 0 means clutch fully engaged (pedal released), 1 means clutch fully disengaged (pedal pressed). Used with manual transmissions for gear changes and preventing engine stalls.

    Declaration
    public virtual float Clutch()
    Returns
    Type Description
    float

    Clutch input value between 0 and 1.

    CruiseControl()

    Returns true when the cruise control toggle button is pressed this frame. Only functional when CruiseControlModule is present and enabled. Maintains constant vehicle speed without throttle input.

    Declaration
    public virtual bool CruiseControl()
    Returns
    Type Description
    bool

    True if button was pressed this frame.

    EngineStartStop()

    Returns true when the engine start/stop button is pressed this frame. Toggles the engine on/off state.

    Declaration
    public virtual bool EngineStartStop()
    Returns
    Type Description
    bool

    True if button was pressed this frame.

    ExtraLights()

    Returns true when the extra lights toggle button is pressed this frame. Controls auxiliary lights such as fog lights, work lights, or off-road lights.

    Declaration
    public virtual bool ExtraLights()
    Returns
    Type Description
    bool

    True if button was pressed this frame.

    FlipOver()

    Returns true when the flip-over button is pressed this frame. Only functional when FlipOverModule is present and enabled, used to right overturned vehicles.

    Declaration
    public virtual bool FlipOver()
    Returns
    Type Description
    bool

    True if button was pressed this frame.

    Handbrake()

    Returns the current handbrake input value normalized to [0, 1] range. 0 means released, 1 means fully engaged. Typically used for drifting or parking.

    Declaration
    public virtual float Handbrake()
    Returns
    Type Description
    float

    Handbrake input value between 0 and 1.

    HazardLights()

    Returns true when the hazard lights toggle button is pressed this frame. Activates all turn signals simultaneously for emergency warning.

    Declaration
    public virtual bool HazardLights()
    Returns
    Type Description
    bool

    True if button was pressed this frame.

    HighBeamLights()

    Returns true when the high beam headlights toggle button is pressed this frame. Switches headlights between low beam and high beam mode.

    Declaration
    public virtual bool HighBeamLights()
    Returns
    Type Description
    bool

    True if button was pressed this frame.

    Horn()

    Returns true while the horn button is held down. Unlike toggle buttons, this is typically held for continuous horn sound.

    Declaration
    public virtual bool Horn()
    Returns
    Type Description
    bool

    True while button is pressed.

    LeftBlinker()

    Returns true when the left turn signal button is pressed this frame. Toggles the left turn indicator on/off.

    Declaration
    public virtual bool LeftBlinker()
    Returns
    Type Description
    bool

    True if button was pressed this frame.

    LowBeamLights()

    Returns true when the low beam headlights toggle button is pressed this frame. Turns the main headlights on or off.

    Declaration
    public virtual bool LowBeamLights()
    Returns
    Type Description
    bool

    True if button was pressed this frame.

    RightBlinker()

    Returns true when the right turn signal button is pressed this frame. Toggles the right turn indicator on/off.

    Declaration
    public virtual bool RightBlinker()
    Returns
    Type Description
    bool

    True if button was pressed this frame.

    ShiftDown()

    Returns true when the sequential shift down button is pressed this frame. Shifts transmission to the next lower gear in sequential mode.

    Declaration
    public virtual bool ShiftDown()
    Returns
    Type Description
    bool

    True if button was pressed this frame.

    ShiftInto()

    Returns the directly selected gear index for H-pattern shifters and non-sequential transmissions. Used for manual gear selection where each gear has a dedicated input binding.

    Declaration
    public virtual int ShiftInto()
    Returns
    Type Description
    int

    Gear index (-1 for reverse, 0 for neutral, positive integers for forward gears), or -999 if no gear is selected.

    ShiftUp()

    Returns true when the sequential shift up button is pressed this frame. Shifts transmission to the next higher gear in sequential mode.

    Declaration
    public virtual bool ShiftUp()
    Returns
    Type Description
    bool

    True if button was pressed this frame.

    Steering()

    Returns the current steering input value normalized to [-1, 1] range. -1 means full left, 0 means centered, 1 means full right.

    Declaration
    public virtual float Steering()
    Returns
    Type Description
    float

    Steering input value between -1 and 1.

    Throttle()

    Returns the current throttle input value normalized to [0, 1] range. 0 means no throttle, 1 means full throttle.

    Declaration
    public virtual float Throttle()
    Returns
    Type Description
    float

    Throttle input value between 0 and 1.

    TrailerAttachDetach()

    Returns true when the trailer attach/detach button is pressed this frame. Only functional when TrailerHitchModule is present and enabled on the vehicle.

    Declaration
    public virtual bool TrailerAttachDetach()
    Returns
    Type Description
    bool

    True if button was pressed this frame.

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