NWH Wheel Controller 3D
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    Changelog

    For upgrade notes click Upgrade Notes.

    14.0 (02/12/2025)

    • Upgraded to Unity 6000
    • Migrated to URP as default render pipeline
    • Moved to Package Manager format with Runtime and Samples~ folders
    • New DocFX-based documentation with auto-generated API Reference
    • CarController now uses Unity's Input System package instead of legacy Input Manager
    • New static friction system with spring-damper anchoring for low-speed stability (prevents jitter/drift at rest, slope compensation, cross-wheel coordination)
    • Overhauled friction calculation with grip, stiffness, and load sensitivity parameters
    • Improved multicast sphere ground detection for small steps and curbs
    • All tire friction presets retuned (Asphalt, Gravel, Ice, Dirt, etc.)
    • Fixed friction not unlocking properly under certain conditions
    • Fixed non-driven wheels getting stuck in static friction mode
    • Fixed unpowered wheels locking at zero on vehicles with high rolling resistance
    • Fixed first-ground-contact damper force spike causing vehicles to jump on spawn
    • Fixed suspension spring length calculation with ground-plane correction for substepping

    Older Versions

    Previous versions had changelog that was combined with NWH Vehicle Physics 2, available in the NWH Vehicle Physics changelog

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