Changelog
For upgrade notes click Upgrade Notes.
14.0 (02/12/2025)
- Upgraded to Unity 6000
- Migrated to URP as default render pipeline
- Moved to Package Manager format with Runtime and Samples~ folders
- New DocFX-based documentation with auto-generated API Reference
- CarController now uses Unity's Input System package instead of legacy Input Manager
- New static friction system with spring-damper anchoring for low-speed stability (prevents jitter/drift at rest, slope compensation, cross-wheel coordination)
- Overhauled friction calculation with grip, stiffness, and load sensitivity parameters
- Improved multicast sphere ground detection for small steps and curbs
- All tire friction presets retuned (Asphalt, Gravel, Ice, Dirt, etc.)
- Fixed friction not unlocking properly under certain conditions
- Fixed non-driven wheels getting stuck in static friction mode
- Fixed unpowered wheels locking at zero on vehicles with high rolling resistance
- Fixed first-ground-contact damper force spike causing vehicles to jump on spawn
- Fixed suspension spring length calculation with ground-plane correction for substepping
Older Versions
Previous versions had changelog that was combined with NWH Vehicle Physics 2, available in the NWH Vehicle Physics changelog