NWH Wheel Controller 3D
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    Wheel Controller 3D

    If you are looking for a complete vehicle physics package with WC3D included, check out NWH Vehicle Physics.

    For setup instructions click here or see the Setup Guide.

    Wheel Controller 3D is a complete alternative to the Unity’s inbuilt wheel collider. It allows for more realistic vehicle behavior, complete customization and 3D ground detection. No more “stick” wheels!

    WheelController3D Demo

    Features:

    • Wheel has width and length, not only a single point in the middle.
    • API with almost no differences from Unity's inbuilt WheelCollider - familiar and easily swappable.
    • Fully customizable via custom inspector. Adjust spring, damper, friction curves, geometry, etc.
    • Adjustable camber, caster and rim offset.
    • Pacejka friction model with support for different surfaces.
    • Friction preset system that uses ScriptableObjects for easy surface switching.
    • High-frequency substepping - runs wheel physics at up to 200Hz for improved stability.
    • Anti-roll bar (ARB) system - per-axle roll stiffness for handling tuning.
    • Static friction system - prevents low-speed jitter and enables stable parking on slopes.
    • Per-wheel ABS/TCS - integrated stability control for anti-lock braking and traction control.
    • Force feedback support - aligning moment and tire scrub data for steering wheel integration.
    • Adjustable at runtime.
    • Adjustable ground detection resolution with multi-threading for very low performance impact.
    • Can handle wheel visuals by itself (rotation and position).
    • Suitable for different kinds of vehicles: cars, trucks, motorcycles, tanks, etc.
    • 0.03 ms of CPU time per frame for an average wheel.
    • Easy to set up.
    • C# source code included.

    Try it out:

    • Windows
    • MacOS
    • WebGL

    More info:

    • YouTube
    • Forums
    • Setup Guide

    Buy WheelController3D: Unity Asset Store

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