NWH Vehicle Physics 2
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    Damage Handler

    DamageHandler inspector.

    Handles vehicle collision damage detection, mesh deformation, and performance degradation based on impact forces.

    Key Features

    • Mesh Deformation: Real-time vertex deformation on collision (requires meshes with Read/Write enabled)
    • Performance Degradation: Reduces engine power, transmission efficiency, and wheel handling based on collision proximity
    • Queue-Based Processing: Deforms limited vertices per frame to prevent frame drops
    • Damage Accumulation: Cumulative damage value (0-1) affects vehicle performance over time

    Configuration

    Collision Detection

    Property Description
    Deceleration Threshold Minimum deceleration (m/s²) to trigger damage
    Collision Timeout Prevents duplicate damage from single impacts
    Collision Ignore Tags Tags to exclude from damage processing (default: "Wheel")

    Damage

    Property Description
    Damage Intensity Multiplier for how much collisions add to damage value
    Visual Only When enabled, damage only affects meshes without performance impact
    Damage Current accumulated damage (0-1, runtime only)

    Mesh Deformation

    Property Description
    Mesh Deform Enable/disable mesh deformation
    Deformation Vertices Per Frame Number of vertices processed per frame (balance between performance and deformation speed)
    Deformation Radius Distance within which vertices are deformed
    Deformation Strength How much vertices move for given collision strength
    Falloff Type Deformation curve shape: Linear (uniform), Smoothstep (sharp edges, soft center), Exponential (very sharp edges)
    Noise Scale Perlin noise detail level (1-50). Higher values produce finer variation in deformation
    Noise Strength How much noise affects deformation (0-1). 0 = smooth, 1 = maximum variation
    Deformation Randomness Adds additional random noise to deformation (0 = smooth, higher = rough/noisy)
    Multi Contact Processing When enabled, processes each contact point individually for shape-aware deformation matching the impact area
    Surface Conformance Blend between impact velocity and contact normal (0 = velocity only, 1 = normal only)
    Surface Angle Threshold Minimum dot product for vertex deformation (-1 = any direction, 0 = direct facing only)
    Max Deformation Ratio Maximum deformation distance as ratio of radius to prevent extreme distortion
    Deformation Ignore Tags Tags to exclude from mesh deformation

    Requirements

    • Meshes must have Read/Write enabled in import settings for deformation to work
    • Skinned meshes are not supported

    Methods

    • Repair(): Resets all damage and restores meshes to original state

    Related:

    • EngineComponent
    • WheelGroup
    • VehicleComponent
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