NWH Vehicle Physics 2
Search Results for

    Show / Hide Table of Contents

    Class DigitalGauge

    Text-based digital gauge for displaying numerical or string values with optional progress bar visualization. Supports smoothing for numerical displays and flexible formatting. Requires child GameObjects named "Readout" (Text) and optionally "Line" (Image) for the progress bar.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    DigitalGauge
    Namespace: NWH.VehiclePhysics2.VehicleGUI
    Assembly: NWH.VehiclePhysics2.dll
    Syntax
    [RequireComponent(typeof(Text))]
    public class DigitalGauge : MonoBehaviour

    Fields

    format

    Format string for numerical values using C# standard numeric format strings. Examples: "0" = no decimals, "0.0" = one decimal, "0.00" = two decimals, "000" = zero-padded to 3 digits.

    Declaration
    [Tooltip("Numerical value formatting.")]
    public string format
    Field Value
    Type Description
    string

    gaugeType

    Determines the display mode and which value property to use. Numerical mode uses numericalValue with formatting and smoothing. Textual mode uses stringValue directly (useful for gear indicators).

    Declaration
    [Tooltip("Should the stringValue or numericalValue be used. String value is useful for e.g. gear (R, N, 1, 2, 3) and numerical\r\nfor\r\nspeed, RPM or similar.")]
    public DigitalGauge.GaugeType gaugeType
    Field Value
    Type Description
    DigitalGauge.GaugeType

    maxValue

    Maximum value for calculating progress bar percentage. Only relevant when showProgressBar is enabled. For example, set to 8000 for an RPM gauge that goes to 8000 RPM.

    Declaration
    [Tooltip("Maximum value that the gauge can display. Only used if showProgressBar enabled.")]
    public float maxValue
    Field Value
    Type Description
    float

    numericalSmoothing

    Smoothing factor for numerical value transitions. Higher values create smoother, more gradual changes. 0 = instant updates, 1 = maximum smoothing. Recommended: 0.3-0.7 for speed/RPM displays to reduce jumpiness.

    Declaration
    [Range(0, 1)]
    [Tooltip("Time over which the numerical value will be smoothed.")]
    public float numericalSmoothing
    Field Value
    Type Description
    float

    numericalValue

    The numerical value to display. Only used when gaugeType is Numerical. This value will be formatted according to the format string and smoothed according to numericalSmoothing.

    Declaration
    [Tooltip("Numerical value that will be displayed on the gauge.")]
    public float numericalValue
    Field Value
    Type Description
    float

    showProgressBar

    Enables a visual progress bar (horizontal line) that fills based on the percentage of numericalValue relative to maxValue. Requires a child GameObject named "Line" with an Image component. Only works with gaugeType set to Numerical.

    Declaration
    [Tooltip("Should the progress line/bar be displayed for better visualization?")]
    public bool showProgressBar
    Field Value
    Type Description
    bool

    stringValue

    The string value to display. Only used when gaugeType is Textual. Displayed as-is without any formatting or smoothing.

    Declaration
    [Tooltip("String value that will be displayed on the gauge.")]
    public string stringValue
    Field Value
    Type Description
    string

    unit

    Unit text appended after the value, such as "km/h", "mph", "RPM", "°C", etc. A space is automatically added between the value and unit.

    Declaration
    [Tooltip("Unit displayed after the value, e.g., km/h.")]
    public string unit
    Field Value
    Type Description
    string
    In this article
    Back to top Copyright © NWH - Vehicle Physics, Aerodynamics, Dynamic Water Physics