Class EngineStartStopComponent
Plays engine starter and shutdown sounds. The first audio clip (index 0) plays during engine startup with dynamic pitch based on cranking RPM. The second audio clip (index 1) plays when the engine is turned off (optional). Automatically triggered by engine start/stop events.
Inherited Members
Namespace: NWH.VehiclePhysics2.Sound.SoundComponents
Assembly: NWH.VehiclePhysics2.dll
Syntax
[Serializable]
public class EngineStartStopComponent : SoundComponent
Fields
pitch
Base pitch multiplier for the start/stop sounds. During startup, pitch is dynamically adjusted based on engine cranking speed.
Declaration
[Range(0.1, 2)]
public float pitch
Field Value
| Type | Description |
|---|---|
| float |
Properties
AudioMixerGroup
Gets the Audio Mixer Group this component's AudioSource should output to. Used to route audio through the vehicle's audio mixer for processing and mixing.
Declaration
public override AudioMixerGroup AudioMixerGroup { get; }
Property Value
| Type | Description |
|---|---|
| AudioMixerGroup |
Overrides
ContainerGO
Gets the GameObject container where the AudioSource should be created. Used to position audio sources at specific locations on the vehicle.
Declaration
public override GameObject ContainerGO { get; }
Property Value
| Type | Description |
|---|---|
| GameObject |
Overrides
Priority
Gets the priority level for the AudioSource. Lower values indicate higher priority. Range is 0 (highest) to 256 (lowest). Used by Unity's audio system when the maximum number of audio sources is reached.
Declaration
public override int Priority { get; }
Property Value
| Type | Description |
|---|---|
| int |
Overrides
Methods
PlayStarting()
Plays the engine starting sound (clip at index 0). Automatically called when the engine starts. Plays for the duration of the engine's start sequence.
Declaration
public virtual void PlayStarting()
PlayStopping()
Plays the engine stopping sound (clip at index 1) if available. Automatically called when the engine is turned off.
Declaration
public virtual void PlayStopping()
VC_Disable(bool)
Stops and disables the AudioSource belonging to this SoundComponent.
Declaration
public override bool VC_Disable(bool calledByParent)
Parameters
| Type | Name | Description |
|---|---|---|
| bool | calledByParent |
Returns
| Type | Description |
|---|---|
| bool |
Overrides
VC_Enable(bool)
Enables the AudioSource belonging to this SoundComponent.
Declaration
public override bool VC_Enable(bool calledByParent)
Parameters
| Type | Name | Description |
|---|---|---|
| bool | calledByParent |
Returns
| Type | Description |
|---|---|
| bool |
Overrides
VC_SetDefaults()
Resets the component to default configuration. Override to provide component-specific default values.
Declaration
public override void VC_SetDefaults()
Overrides
Remarks
Called when the vehicle is reset or when first added to a GameObject. Should set all serialized fields to sensible default values. May load default assets from Resources folder.
VC_Update(float)
Frame-rate dependent update called every frame. Override for visual updates and input handling.
Declaration
public override void VC_Update(float DeltaTime)
Parameters
| Type | Name | Description |
|---|---|---|
| float | DeltaTime | Time elapsed since last Update in seconds |
Overrides
Remarks
Only called when the component is active (initialized and enabled). Use for visual effects, UI updates, and other frame-dependent operations. Avoid physics calculations here - use VC_FixedUpdate instead.