Class BlinkerComponent
Rhythmic clicking sound of turn signal indicators. Plays distinct sounds for blinker on and off states, synchronized with the blinking lights. Requires two audio clips: first for the 'on' click, second for the 'off' click. Automatically triggered by left or right blinker light sources in the Lights Manager.
Inherited Members
Namespace: NWH.VehiclePhysics2.Sound.SoundComponents
Assembly: NWH.VehiclePhysics2.dll
Syntax
[Serializable]
public class BlinkerComponent : SoundComponent
Properties
AudioMixerGroup
Gets the Audio Mixer Group this component's AudioSource should output to. Used to route audio through the vehicle's audio mixer for processing and mixing.
Declaration
public override AudioMixerGroup AudioMixerGroup { get; }
Property Value
| Type | Description |
|---|---|
| AudioMixerGroup |
Overrides
ContainerGO
Gets the GameObject container where the AudioSource should be created. Used to position audio sources at specific locations on the vehicle.
Declaration
public override GameObject ContainerGO { get; }
Property Value
| Type | Description |
|---|---|
| GameObject |
Overrides
Priority
Gets the priority level for the AudioSource. Lower values indicate higher priority. Range is 0 (highest) to 256 (lowest). Used by Unity's audio system when the maximum number of audio sources is reached.
Declaration
public override int Priority { get; }
Property Value
| Type | Description |
|---|---|
| int |
Overrides
Methods
VC_Disable(bool)
Stops and disables the AudioSource belonging to this SoundComponent.
Declaration
public override bool VC_Disable(bool calledByParent)
Parameters
| Type | Name | Description |
|---|---|---|
| bool | calledByParent |
Returns
| Type | Description |
|---|---|
| bool |
Overrides
VC_Enable(bool)
Enables the AudioSource belonging to this SoundComponent.
Declaration
public override bool VC_Enable(bool calledByParent)
Parameters
| Type | Name | Description |
|---|---|---|
| bool | calledByParent |
Returns
| Type | Description |
|---|---|
| bool |
Overrides
VC_SetDefaults()
Writes default values into every serialized field, and may pull default assets from Resources. Runs on vehicle reset and when the component is first added.
Declaration
public override void VC_SetDefaults()