NWH Vehicle Physics 2
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    Class TransmissionComponent

    Gearbox between the clutch and the differential or wheels. Holds the gear ratios and the shift logic for Manual, Automatic, AutomaticSequential, CVT and External types.

    Inheritance
    object
    VehicleComponent
    PowertrainComponent
    TransmissionComponent
    Inherited Members
    PowertrainComponent.MIN_INERTIA
    PowertrainComponent.inertia
    PowertrainComponent.position
    PowertrainComponent.inputAngularVelocity
    PowertrainComponent.inputInertia
    PowertrainComponent.inputNameHash
    PowertrainComponent.inputName
    PowertrainComponent.inputTorque
    PowertrainComponent.name
    PowertrainComponent.outputAngularVelocity
    PowertrainComponent.outputInertia
    PowertrainComponent.outputNameHash
    PowertrainComponent.outputName
    PowertrainComponent.outputTorque
    PowertrainComponent._damage
    PowertrainComponent._input
    PowertrainComponent._output
    PowertrainComponent.Input
    PowertrainComponent.Output
    PowertrainComponent.WouldCreateOutputCycle(PowertrainComponent)
    PowertrainComponent.Damage
    PowertrainComponent.InputRPM
    PowertrainComponent.OutputRPM
    PowertrainComponent.QueryTorqueCapacity()
    PowertrainComponent.PC_LogWarning(VehicleController, string)
    PowertrainComponent.TorqueToPowerInKW(in float, in float)
    PowertrainComponent.PowerInKWToTorque(in float, in float)
    PowertrainComponent.CalculateOutputPowerInKW()
    PowertrainComponent.GetPowerInKW(in float, in float)
    PowertrainComponent.LoadComponentFromHash(in VehicleController, ref PowertrainComponent, ref int)
    PowertrainComponent.LoadComponent(in VehicleController, ref PowertrainComponent, ref string, ref int)
    VehicleComponent.state
    VehicleComponent.vehicleController
    VehicleComponent.IsActive
    VehicleComponent.VC_Initialize(VehicleController)
    VehicleComponent.VC_FixedUpdate(float)
    VehicleComponent.VC_LoadStateFromStateSettings()
    VehicleComponent.VC_Update(float)
    VehicleComponent.VC_Enable(bool)
    VehicleComponent.VC_DrawGizmos()
    VehicleComponent.UpdateLOD()
    VehicleComponent.ToggleState()
    Namespace: NWH.VehiclePhysics2.Powertrain
    Assembly: NWH.VehiclePhysics2.dll
    Syntax
    [Serializable]
    public class TransmissionComponent : PowertrainComponent
    Remarks

    Works together with the clutch: the automatic and CVT paths drive clutch engagement themselves, manual needs driver input or an external clutch. shiftDuration and the shift points set how the box feels, from a slow torque-converter shift to a hard sequential one.

    Fields

    allowDownshiftGearSkipping

    Lets an automatic drop several gears at once under heavy braking, 5th straight to 2nd. Worth it on trucks and high-gear-count vehicles. No effect in sequential or manual.

    Declaration
    public bool allowDownshiftGearSkipping
    Field Value
    Type Description
    bool

    allowUpshiftGearSkipping

    Lets an automatic climb several gears at once on light throttle, 2nd straight to 4th. No effect in sequential or manual.

    Declaration
    public bool allowUpshiftGearSkipping
    Field Value
    Type Description
    bool

    automaticTransmissionDNRShiftType

    Behavior when switching from neutral to forward or reverse gear.

    Declaration
    [FormerlySerializedAs("automaticTransmissionReverseType")]
    [FormerlySerializedAs("reverseType")]
    [Tooltip("Behavior when switching from neutral to forward or reverse gear.")]
    public TransmissionComponent.AutomaticTransmissionDNRShiftType automaticTransmissionDNRShiftType
    Field Value
    Type Description
    TransmissionComponent.AutomaticTransmissionDNRShiftType

    clutchInputShiftThreshold

    Maximum clutch engagement allowed for manual shifts. Set to 1 to disable clutch shift gating.

    Declaration
    [Tooltip("Maximum clutch engagement allowed for manual shifts. Set to 1 to disable clutch shift gating.")]
    public float clutchInputShiftThreshold
    Field Value
    Type Description
    float

    currentGearRatio

    Current gear ratio.

    Declaration
    [Tooltip("Current gear ratio.")]
    [ShowInTelemetry(NaN, NaN, null, null, 1)]
    public float currentGearRatio
    Field Value
    Type Description
    float

    cvtResponseRate

    How fast the CVT ratio moves toward its target. Higher is more responsive.

    Declaration
    [Range(1, 20)]
    [Tooltip("How quickly the CVT ratio adjusts (1-20). Higher = faster response.")]
    public float cvtResponseRate
    Field Value
    Type Description
    float

    cvtTargetRPMPercent

    Engine RPM fraction (0-1) the CVT holds. Lower is economical, higher is quicker.

    Declaration
    [Range(0.3, 0.9)]
    [Tooltip("Target engine RPM percent (0-1) the CVT will try to maintain. Lower = efficiency, higher = performance.")]
    public float cvtTargetRPMPercent
    Field Value
    Type Description
    float

    damageShiftDurationMultiplier

    Maximum shift duration multiplier at full damage. 3 = 3x longer shifts at damage=1.

    Declaration
    [Range(1, 5)]
    [Tooltip("Maximum shift duration multiplier at full damage. 3 = 3x longer shifts when damage=1.")]
    public float damageShiftDurationMultiplier
    Field Value
    Type Description
    float

    dnrSpeedThreshold

    Speed at which the vehicle can switch between D/N/R gears.

    Declaration
    [Tooltip("Speed at which the vehicle can switch between D/N/R gears.")]
    public float dnrSpeedThreshold
    Field Value
    Type Description
    float

    finalGearRatio

    Final gear multiplier. Each gear gets multiplied by this value. Equivalent to an axle/differential ratio in real life.

    Declaration
    [Tooltip("    Final gear multiplier. Each gear gets multiplied by this value.\r\n    Equivalent to axle/differential ratio in real life.")]
    [ShowInSettings("Final Ratio", 1, 20, 1)]
    public float finalGearRatio
    Field Value
    Type Description
    float

    forwardGearCount

    Number of forward gears.

    Declaration
    [Tooltip("Number of forward gears.")]
    public int forwardGearCount
    Field Value
    Type Description
    int

    gearIndex

    Current gear index in the gear list. Different from gear because gear uses -1 = R, 0 = N and D = 1, while this is the absolute index in the range of 0 to gear list size minus one. Use Gear to get the actual gear.

    Declaration
    [NonSerialized]
    [ShowInTelemetry(NaN, NaN, null, null, 1)]
    [Tooltip("Current gear index in the gears list.\r\nDifferent from gear because gear uses -1 = R, 0 = N and D = 1, while this is the absolute index\r\nin the range of 0 to gear list size minus one.\r\nUse Gear to get the actual gear.")]
    public int gearIndex
    Field Value
    Type Description
    int

    gears

    A list of gear ratios in order of negative, neutral and then positive. E.g., -4, 0, 6, 4, 3, 2. Reverse gears run tallest first: R1 is the negative entry next to neutral, so with several reverse gears their magnitude increases toward neutral, the opposite of the forward gears.

    Declaration
    [SerializeField]
    [Tooltip("A list of gears ratios in order of negative, neutral and then positive.\r\nE.g. -4, 0, 6, 4, 3, 2 => one reverse, 4 forward gears.\r\nReverse gears are listed tallest first - R1 is the entry next to neutral. E.g. -6.5, -8.2, -10.8, 0, 11.7, 9.2 => R1 is -10.8.")]
    public List<float> gears
    Field Value
    Type Description
    List<float>

    holdToKeepInGear

    If true, the gear input has to be held for the transmission to stay in gear; otherwise it goes to neutral. Used for hardware H-shifters.

    Declaration
    [Tooltip("If true the gear input has to be held for the transmission to stay in gear, otherwise it goes to neutral.\r\nUsed for hardware H-shifters.")]
    public bool holdToKeepInGear
    Field Value
    Type Description
    bool

    ignorePostShiftBanInManual

    If enabled, manual transmission shifts skip the post-shift ban so the user can shift again immediately.

    Declaration
    [Tooltip("If enabled, manual transmission shifts skip the post-shift ban so the user can shift again immediately.")]
    public bool ignorePostShiftBanInManual
    Field Value
    Type Description
    bool

    inclineEffectCoeff

    How much incline affects shift point position? Higher value will push the shift up and shift down RPM up depending on the current incline to prevent the vehicle from upshifting at the wrong time.

    Declaration
    [Range(0, 4)]
    [Tooltip("How much inclines affect shift point position. Higher value will push the shift up and shift down RPM up depending \r\non the current incline to prevent vehicle from upshifting at the wrong time.")]
    public float inclineEffectCoeff
    Field Value
    Type Description
    float

    isPostShiftBanActive

    Is the transmission currently in the post-shift phase in which the shifting is disabled/banned to prevent gear hunting?

    Declaration
    [Tooltip("Is the transmission currently in the post-shift phase in which the shifting is disabled/banned to prevent gear hunting?")]
    public bool isPostShiftBanActive
    Field Value
    Type Description
    bool

    isSequential

    Is the automatic gearbox sequential? Has no effect on manual transmission.

    Declaration
    [ShowInSettings("Sequential")]
    [Tooltip("Is the automatic gearbox sequential?\r\nHas no effect on manual transmission.")]
    public bool isSequential
    Field Value
    Type Description
    bool

    isShifting

    Is a gear shift currently in progress.

    Declaration
    [ShowInTelemetry(NaN, NaN, null, null, 1)]
    [Tooltip("Is a gear shift currently in progress.")]
    public bool isShifting
    Field Value
    Type Description
    bool

    onDownshift

    Event that gets triggered when transmission shifts down.

    Declaration
    [SerializeField]
    [Tooltip("Event that gets triggered when transmission shifts down.")]
    public UnityEvent onDownshift
    Field Value
    Type Description
    UnityEvent

    onShift

    Event that gets triggered when transmission shifts (up or down).

    Declaration
    [SerializeField]
    [Tooltip("Event that gets triggered when transmission shifts (up or down).")]
    public UnityEvent onShift
    Field Value
    Type Description
    UnityEvent

    onUpshift

    Event that gets triggered when transmission shifts up.

    Declaration
    [SerializeField]
    [Tooltip("Event that gets triggered when transmission shifts up.")]
    public UnityEvent onUpshift
    Field Value
    Type Description
    UnityEvent

    postShiftBan

    Time after shifting in which shifting cannot be done again.

    Declaration
    [Tooltip("Time after shifting in which shifting cannot be done again.")]
    public float postShiftBan
    Field Value
    Type Description
    float

    referenceShiftRPM

    Declaration
    [NonSerialized]
    public float referenceShiftRPM
    Field Value
    Type Description
    float

    reverseGearCount

    Number of reverse gears.

    Declaration
    [Tooltip("Number of reverse gears.")]
    public int reverseGearCount
    Field Value
    Type Description
    int

    shiftDelegate

    Function that changes the gears as required. Use transmissionType External and assign this delegate to use your own gear shift code.

    Declaration
    [Tooltip("Function that changes the gears as required.\r\nUse transmissionType External and assign this delegate to use your own gear shift code.")]
    public TransmissionComponent.Shift shiftDelegate
    Field Value
    Type Description
    TransmissionComponent.Shift

    shiftDuration

    Time it takes transmission to shift between gears.

    Declaration
    [ShowInSettings("Shift Duration", 0.001, 0.5, 0.05)]
    [Tooltip("Time it takes transmission to shift between gears.")]
    public float shiftDuration
    Field Value
    Type Description
    float

    shiftInAir

    Should the transmission shift while the vehicle is fully in the air? All wheels must be off the ground for it to be considered as in air.

    Declaration
    [Tooltip("Should the transmission shift while the vehicle is fully in air. All wheels must be off the ground for it to be considered as in air.")]
    public bool shiftInAir
    Field Value
    Type Description
    bool

    shiftProgress

    Progress of the current gear shift in range of 0 to 1.

    Declaration
    [Tooltip("Progress of the current gear shift in range of 0 to 1.")]
    public float shiftProgress
    Field Value
    Type Description
    float

    transmissionType

    How gears are changed. Manual shifts only on user input. Automatic shifts on its own and can skip gears, 3rd to 5th, which suits trucks and other high-gear-count vehicles. AutomaticSequential shifts on its own but one gear at a time, 3rd to 4th.

    Declaration
    [SerializeField]
    [Tooltip("Manual - gears can only be shifted by manual user input. Automatic - automatic gear changing. Allows for gear skipping (e.g. 3rd->5th) which can be useful in trucks and other high gear count vehicles. AutomaticSequential - automatic gear changing but only one gear at the time can be shifted (e.g. 3rd->4th)")]
    [ShowInSettings("Type")]
    [FormerlySerializedAs("_transmissionType")]
    public TransmissionComponent.TransmissionShiftType transmissionType
    Field Value
    Type Description
    TransmissionComponent.TransmissionShiftType

    triedToShiftWithoutClutch

    Called when the user tries to shift without the clutch input and the clutch shift threshold is below 1.

    Declaration
    [Tooltip("Called when user tries to shift without clutch input and the clutch shift threshold is below 1.")]
    public UnityEvent triedToShiftWithoutClutch
    Field Value
    Type Description
    UnityEvent

    variableShiftIntensity

    How far the shift points drop below their configured RPMs at light throttle. 0 keeps them fixed; higher values shift earlier the lighter the load.

    Declaration
    [Range(0, 1)]
    [Tooltip("How far the shift points drop below their configured RPMs at light throttle. 0 = fixed, higher = earlier shifts when coasting.")]
    public float variableShiftIntensity
    Field Value
    Type Description
    float

    variableShiftPoint

    If enabled, transmission will adjust both the shift up and down points to match the current load.

    Declaration
    [ShowInSettings("Variable Shift Point")]
    [Tooltip("If enabled, transmission will adjust both the shift up and down points to match the current load.")]
    public bool variableShiftPoint
    Field Value
    Type Description
    bool

    Properties

    DownshiftRPM

    Full-load RPM at which the automatic transmission shifts down. With variable shift point on, the live point drops below this at lighter throttle; use TargetDownshiftRPM for the current value.

    Declaration
    public float DownshiftRPM { get; set; }
    Property Value
    Type Description
    float

    Gear

    0 for neutral, less than 0 for reverse gears and larger than 0 for forward gears. Use 'ShiftInto' to set gear.

    Declaration
    public int Gear { get; set; }
    Property Value
    Type Description
    int

    GearName

    Returns the current gear name as a string, e.g. "R", "R2", "N" or "1"

    Declaration
    public string GearName { get; }
    Property Value
    Type Description
    string

    ReferenceShiftRPM

    Pre-14.0 name of referenceShiftRPM.

    Declaration
    [Obsolete("Renamed to referenceShiftRPM.")]
    public float ReferenceShiftRPM { get; }
    Property Value
    Type Description
    float

    TargetDownshiftRPM

    Live downshift threshold used for shift decisions, derived from DownshiftRPM scaled by load and adjusted for incline. Equals DownshiftRPM at full throttle.

    Declaration
    public float TargetDownshiftRPM { get; }
    Property Value
    Type Description
    float

    TargetUpshiftRPM

    Live upshift threshold used for shift decisions, derived from UpshiftRPM scaled by load and adjusted for incline. Equals UpshiftRPM at full throttle.

    Declaration
    public float TargetUpshiftRPM { get; }
    Property Value
    Type Description
    float

    UpshiftRPM

    Full-load RPM at which the automatic transmission shifts up. With variable shift point on, the live point drops below this at lighter throttle; use TargetUpshiftRPM for the current value.

    Declaration
    public float UpshiftRPM { get; set; }
    Property Value
    Type Description
    float

    Methods

    ForwardStep(float, float, float)

    Performs the forward pass of torque transmission through the powertrain chain.

    Declaration
    public override float ForwardStep(float torque, float inertiaSum, float DeltaTime)
    Parameters
    Type Name Description
    float torque

    The input torque in N⋅m.

    float inertiaSum

    The accumulated inertia of all upstream components in kg⋅m².

    float DeltaTime

    The simulation delta time in seconds.

    Returns
    Type Description
    float

    The final torque after processing through all connected components.

    Overrides
    PowertrainComponent.ForwardStep(float, float, float)
    Remarks

    Part of solver pass 2: propagates torque from engine toward wheels. Components apply gear ratios, losses, etc. Returns input torque if no output connected. The engine discards this return value and reads QueryReturnTorque() after the wheels have stepped, so QueryReturnTorque() is the live reaction path; a new node must override that one to be felt upstream.

    GetGearRatio(int)

    Gets the total gear ratio for the specified gear, including final drive ratio.

    Declaration
    public float GetGearRatio(int g)
    Parameters
    Type Name Description
    int g

    Gear number (-1 for reverse, 0 for neutral, 1+ for forward gears)

    Returns
    Type Description
    float

    Combined gear ratio (transmission gear × final drive ratio)

    Remarks

    The full input-to-output ratio. Higher multiplies more torque and lowers top speed.

    GetWorldPosition(VehicleController)

    Gets the world position of the transmission component.

    Declaration
    public override Vector3 GetWorldPosition(VehicleController vc)
    Parameters
    Type Name Description
    VehicleController vc

    The vehicle controller.

    Returns
    Type Description
    Vector3

    Transmission position in world space.

    Overrides
    PowertrainComponent.GetWorldPosition(VehicleController)

    QueryAngularVelocity(float, float)

    Queries and propagates angular velocity through the powertrain chain.

    Declaration
    public override float QueryAngularVelocity(float angularVelocity, float dt)
    Parameters
    Type Name Description
    float angularVelocity

    The input angular velocity in rad/s.

    float dt

    The simulation delta time in seconds.

    Returns
    Type Description
    float

    The final angular velocity after propagation through all connected components.

    Overrides
    PowertrainComponent.QueryAngularVelocity(float, float)
    Remarks

    Part of solver pass 1: propagates angular velocity from wheels toward engine. Returns input velocity unchanged if no output is connected.

    QueryInertia(float)

    Queries and accumulates inertia values through the powertrain chain.

    Declaration
    public override float QueryInertia(float DeltaTime)
    Parameters
    Type Name Description
    float DeltaTime

    The simulation delta time in seconds.

    Returns
    Type Description
    float

    The total inertia of this component and all connected downstream components in kg⋅m².

    Overrides
    PowertrainComponent.QueryInertia(float)
    Remarks

    Adds this component's inertia to downstream components' accumulated inertia. Higher total inertia = slower acceleration, lower = more responsive.

    QueryReturnTorque()

    Queries the return torque (counterTorque) from downstream components after wheels have been stepped. Called after ForwardStep and wheel SubStep to get fresh counterTorque values.

    Declaration
    public override float QueryReturnTorque()
    Returns
    Type Description
    float

    The accumulated return torque from all downstream components.

    Overrides
    PowertrainComponent.QueryReturnTorque()

    RecalculateGearRatio(float)

    Updates currentGearRatio for the substep. Called before engine integration so the query and torque passes share one ratio per substep.

    Declaration
    public void RecalculateGearRatio(float dt)
    Parameters
    Type Name Description
    float dt

    ReverseTransmitRPM(float, int)

    Converts axle RPM to engine RPM for the given gear in the Gears list.

    Declaration
    public float ReverseTransmitRPM(float inputRPM, int g)
    Parameters
    Type Name Description
    float inputRPM
    int g
    Returns
    Type Description
    float

    ShiftInto(int, bool)

    Shifts into given gear. 0 for neutral, less than 0 for reverse and above 0 for forward gears. Does nothing if the target gear is equal to the current gear.

    Declaration
    public void ShiftInto(int targetGear, bool instant = false)
    Parameters
    Type Name Description
    int targetGear
    bool instant

    VC_Disable(bool)

    Disables the powertrain component and resets its operational values.

    Declaration
    public override bool VC_Disable(bool calledByParent)
    Parameters
    Type Name Description
    bool calledByParent

    True if this method was called by a parent component, false if called directly.

    Returns
    Type Description
    bool

    True if the component was successfully disabled, false otherwise.

    Overrides
    PowertrainComponent.VC_Disable(bool)
    Remarks

    Zeroes angular velocity and torque so the next enable starts clean.

    VC_Initialize()

    Initializes the powertrain component and establishes connections with other components.

    Declaration
    protected override void VC_Initialize()
    Overrides
    PowertrainComponent.VC_Initialize()
    Remarks

    Floors inertia at MIN_INERTIA and resolves the input and output links from persisted names.

    VC_SetDefaults()

    Sets the component's properties to their default values.

    Declaration
    public override void VC_SetDefaults()
    Overrides
    PowertrainComponent.VC_SetDefaults()
    Remarks

    Sets inertia to 0.02 kg⋅m², suitable for most powertrain components.

    VC_Validate(VehicleController)

    Validates the powertrain component configuration and logs warnings for potential issues.

    Declaration
    public override void VC_Validate(VehicleController vc)
    Parameters
    Type Name Description
    VehicleController vc

    The vehicle controller that contains this component.

    Overrides
    PowertrainComponent.VC_Validate(VehicleController)
    Remarks

    Checks inertia minimum (0.0001) and output connections. Called during vehicle validation.

    See Also

    EngineComponent
    ClutchComponent
    DifferentialComponent
    WheelComponent
    PowertrainComponent
    Powertrain
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