NWH Vehicle Physics 2
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    Class ArcadeModuleWrapper

    MonoBehaviour wrapper for the Arcade module.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    ModuleWrapper
    ArcadeModuleWrapper
    Namespace: NWH.VehiclePhysics2.Modules.ArcadeModule
    Assembly: NWH.VehiclePhysics2.dll
    Syntax
    [Serializable]
    public class ArcadeModuleWrapper : ModuleWrapper
    Remarks

    Enables the ArcadeModule to be attached as a component to a VehicleController GameObject. The wrapper handles Unity's MonoBehaviour lifecycle and serialization while delegating the actual arcade assist logic to the contained module.

    The Arcade module provides arcade-style driving assists that enhance vehicle handling, including artificial steering torque and drift stabilization. These assists supplement the physical tire simulation to create more responsive, fun handling for arcade racing games.

    Add this component through: - Unity Editor: Add Component > NWH > Vehicle Physics 2 > Modules > Arcade Module - Script: gameObject.AddComponent<ArcadeModuleWrapper>()

    Access the module field at runtime to tune assist parameters dynamically or query the current drift angle for scoring systems.

    Fields

    module

    The ArcadeModule instance managed by this wrapper.

    Declaration
    public ArcadeModule module
    Field Value
    Type Description
    ArcadeModule
    Remarks

    Access this field to configure arcade handling at runtime: - Adjust artificial steer strength for responsiveness - Tune drift assist parameters for controlled drifting - Read drift angle for gameplay systems (scoring, UI) - Enable/disable individual assists for different modes

    Example: Reduce drift assist strength when switching from arcade to simulation mode, or increase steer assist for easier difficulty settings.

    Methods

    GetModule()

    Returns the contained ArcadeModule as a VehicleComponent.

    Declaration
    public override VehicleComponent GetModule()
    Returns
    Type Description
    VehicleComponent

    The ArcadeModule instance cast to VehicleComponent.

    Overrides
    ModuleWrapper.GetModule()

    SetModule(VehicleComponent)

    Sets the contained module from a VehicleComponent reference.

    Declaration
    public override void SetModule(VehicleComponent module)
    Parameters
    Type Name Description
    VehicleComponent module

    The VehicleComponent to set, must be an ArcadeModule instance.

    Overrides
    ModuleWrapper.SetModule(VehicleComponent)
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