NWH Vehicle Physics 2
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    Class SkidmarkGenerator

    Generates procedural skidmark meshes dynamically as wheels slip on surfaces.

    Inheritance
    object
    SkidmarkGenerator
    Namespace: NWH.VehiclePhysics2.Effects
    Assembly: NWH.VehiclePhysics2.dll
    Syntax
    public class SkidmarkGenerator

    Methods

    GenerateNewSkidmark()

    Spawns a new skidmark GameObject with mesh and renderer, and trims the oldest when over the triangle budget.

    Declaration
    public void GenerateNewSkidmark()

    Initialize(SkidmarkManager, WheelComponent)

    Binds the generator to its manager and wheel, resets state, and spawns the first skidmark object.

    Declaration
    public void Initialize(SkidmarkManager skidmarkManager, WheelComponent wheelComponent)
    Parameters
    Type Name Description
    SkidmarkManager skidmarkManager

    Owning skidmark manager supplying settings and the container.

    WheelComponent wheelComponent

    Wheel this generator tracks.

    Update(int, float, float)

    Smooths toward target intensity and appends or commits skidmark geometry for this wheel.

    Declaration
    public void Update(int surfaceMapIndex, float targetIntensity, float dt)
    Parameters
    Type Name Description
    int surfaceMapIndex

    Index of the current surface; negative means no skidmark surface.

    float targetIntensity

    Target skidmark alpha to lerp toward.

    float dt

    Time step since the last update.

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