NWH Vehicle Physics 2
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    Class SkidmarkManager

    Manages per-wheel skidmark generation, appearance, and lifetime for the vehicle.

    Inheritance
    object
    VehicleComponent
    Effect
    SkidmarkManager
    Inherited Members
    VehicleComponent.state
    VehicleComponent.vehicleController
    VehicleComponent.IsActive
    VehicleComponent.VC_Initialize(VehicleController)
    VehicleComponent.VC_Initialize()
    VehicleComponent.VC_FixedUpdate(float)
    VehicleComponent.VC_SetDefaults()
    VehicleComponent.VC_LoadStateFromStateSettings()
    VehicleComponent.VC_Update(float)
    VehicleComponent.VC_DrawGizmos()
    VehicleComponent.VC_Validate(VehicleController)
    VehicleComponent.UpdateLOD()
    VehicleComponent.ToggleState()
    Namespace: NWH.VehiclePhysics2.Effects
    Assembly: NWH.VehiclePhysics2.dll
    Syntax
    [Serializable]
    public class SkidmarkManager : Effect

    Fields

    fallbackMaterial

    Material used when the current surface has no skidmark material assigned or the surface is null.

    Declaration
    [Tooltip("Material that will be used if no material is assigned to current surface or current surface is null.")]
    public Material fallbackMaterial
    Field Value
    Type Description
    Material

    globalSkidmarkIntensity

    Higher value gives darker skidmarks for the same slip.

    Declaration
    [Range(0, 5)]
    [Tooltip("Higher value will give darker skidmarks for the same slip.")]
    public float globalSkidmarkIntensity
    Field Value
    Type Description
    float

    groundOffset

    Height above ground at which skidmarks are drawn.

    Declaration
    [Tooltip("Height above ground at which skidmarks will be drawn.")]
    public float groundOffset
    Field Value
    Type Description
    float

    intensitySmoothing

    How fast the skidmark fades in/out. Higher is faster, 10-20 is a good range.

    Declaration
    [Tooltip("Controls how fast the skidmark fades in/out. Higher = faster response. 10-20 is good.")]
    public float intensitySmoothing
    Field Value
    Type Description
    float

    lowerIntensityThreshold

    Below this skidmark alpha the skidmark mesh is not generated.

    Declaration
    [Tooltip("When the skidmark alpha value is below this value, skidmark mesh will not be generated.")]
    public float lowerIntensityThreshold
    Field Value
    Type Description
    float

    maxSkidmarkAlpha

    Max skidmark texture alpha.

    Declaration
    [Range(0, 1)]
    [Tooltip("Max skidmark texture alpha.")]
    public float maxSkidmarkAlpha
    Field Value
    Type Description
    float

    maxTotalTris

    Total skidmark mesh triangles per wheel before the oldest section is destroyed.

    Declaration
    [Tooltip("Total number of skidmark mesh triangles per wheel before the oldest skidmark section gets destroyed.")]
    public int maxTotalTris
    Field Value
    Type Description
    int

    maxTrisPerSection

    Triangles drawn per section before the mesh is saved and a new one is generated.

    Declaration
    [Tooltip("Number of triangles that will be drawn per one section, before mesh is saved and new one is generated.")]
    public int maxTrisPerSection
    Field Value
    Type Description
    int

    minDistance

    Distance from the last skidmark section needed to generate a new one.

    Declaration
    [Tooltip("Distance from the last skidmark section needed to generate a new one.")]
    public float minDistance
    Field Value
    Type Description
    float

    simplifiedShading

    Cheap shading path for URP Low / mobile - no specular, procedural relief or breakup.

    Declaration
    [Tooltip("Cheap shading path for low-end/mobile. Disables specular, procedural relief and breakup.")]
    public bool simplifiedShading
    Field Value
    Type Description
    bool

    skidmarkContainer

    Game object that contains all the skidmark objects.

    Declaration
    [Tooltip("Game object that contains all the skidmark objects.")]
    public GameObject skidmarkContainer
    Field Value
    Type Description
    GameObject

    skidmarkDestroyDistance

    Skidmarks are deleted when their distance from the parent vehicle exceeds this.

    Declaration
    [Tooltip("Skidmarks get deleted when the distance from the parent vehicle is higher than this.")]
    public float skidmarkDestroyDistance
    Field Value
    Type Description
    float

    skidmarkDestroyTime

    Time after which the skidmark is destroyed. Set to 0 to disable.

    Declaration
    [Tooltip("Time after which the skidmark will get destroyed. Set to 0 to disable.")]
    public float skidmarkDestroyTime
    Field Value
    Type Description
    float

    textureLengthMeters

    Length in meters over which the skidmark texture tiles along the mark.

    Declaration
    [Tooltip("Length in meters over which the skidmark texture tiles along the mark.")]
    public float textureLengthMeters
    Field Value
    Type Description
    float

    Methods

    SkidmarkUpdateCoroutine()

    Per-tick loop that computes slip-based intensity per wheel and drives each generator.

    Declaration
    public IEnumerator SkidmarkUpdateCoroutine()
    Returns
    Type Description
    IEnumerator

    VC_Disable(bool)

    Disables the component and stops updates. Override to add component-specific disable logic.

    Declaration
    public override bool VC_Disable(bool calledByParent)
    Parameters
    Type Name Description
    bool calledByParent

    True if called by parent component or LOD system

    Returns
    Type Description
    bool

    True if successfully disabled, false otherwise

    Overrides
    VehicleComponent.VC_Disable(bool)
    Remarks

    Component must be initialized before it can be disabled. Tracks whether disable was called by parent to manage LOD system interaction.

    VC_Enable(bool)

    Enables the component and starts updates. Override to add component-specific enable logic.

    Declaration
    public override bool VC_Enable(bool calledByParent)
    Parameters
    Type Name Description
    bool calledByParent

    True if called by parent component or LOD system

    Returns
    Type Description
    bool

    True if successfully enabled, false otherwise

    Overrides
    VehicleComponent.VC_Enable(bool)
    Remarks

    Will initialize the component if not already initialized. Components disabled by LOD system will track the parent caller to prevent manual enabling while LOD is controlling state.

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