NWH Vehicle Physics 2
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    Trailer Hitch Module

    TrailerHitch module

    Enables vehicles to tow trailers equipped with TrailerModule. Creates a physics joint connection between towing vehicle and trailer at specified attachment points.

    Key Features

    • Automatic detection of nearby trailers using trigger colliders
    • Configurable joint strength with breakable connections
    • Input state and lighting synchronization between towing vehicle and trailer
    • Both ball-hitch (free rotation) and hinge-only (vertical axis) connections
    • Power reduction option when no trailer attached
    • Multi-trailer chain support with dollies/connectors

    Setup

    • Attachment Point must be a child of the GameObject containing the TrailerHitchModule.
    • Position at the ball hitch or coupling point on the vehicle.
    • A SphereCollider trigger is created at the attachment point on initialization.
    • TrailerModule attachment points must be on the same physics layer for detection.

    Properties

    • Attachment Point - Transform where the trailer connects. Must be child of this GameObject.
    • Attachment Trigger Radius - Size of the detection trigger sphere (default: 0.4m).
    • Attachment Layer - Physics layer for trailer detection.
    • Attach On Enable - Auto-attach trailers in range when module enables.
    • Detachable - Whether the trailer can be detached after attachment.
    • Disconnect Mode - Determines which trailer to disconnect in multi-trailer chains:
      • Closest - Disconnects the trailer directly attached to this hitch.
      • Furthest - Walks the chain and disconnects the last non-dolly trailer.
    • Break Force - Maximum force the joint can withstand before breaking (default: Infinity).
    • Use Hinge Joint - Lock rotation around vertical axis. For articulated buses where lateral rotation is unwanted.
    • No Trailer Power Coefficient - Engine power multiplier when no trailer attached (default: 1.0). Prevents wheel spin with binary controllers.

    Multi-Trailer API

    For multi-trailer configurations (road trains):

    // Get all trailers in the chain (optionally exclude dollies)
    List<TrailerModule> chain = hitchModule.GetTrailerChain(includeDollies: true);
    
    // Get the last non-dolly trailer in the chain
    TrailerModule lastTrailer = hitchModule.GetLastTrailerInChain();
    
    // Get count of actual trailers (excludes dollies)
    int trailerCount = hitchModule.GetTrailerCount();
    
    // Detach the furthest non-dolly trailer
    hitchModule.DetachFurthestTrailer();
    
    // Attach/detach programmatically
    hitchModule.AttachTrailer(trailerWrapper);
    hitchModule.DetachTrailer(vehicleController);
    

    A dolly is a trailer with a non-detachable hitch acting as a connector between trailers.

    Events

    • onTrailerAttach - Triggered when a trailer is successfully attached.
    • onTrailerDetach - Triggered when a trailer is detached.

    Notes

    • Joint break detection handles Unity's inconsistent OnJointBreak callback.
    • Static friction is propagated from towing vehicle to trailer for synchronized movement.
    • The module synchronizes input states and lighting from the towing vehicle to the attached trailer each frame.

    See also: Trailer Module

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