NWH Vehicle Physics 2
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    Skidmark Manager

    SkidmarkManager inspector.

    Generates procedural skidmark meshes when wheels slip on surfaces.

    Geometry

    • Min Distance: Distance a wheel must travel before creating a new skidmark segment.
    • Ground Offset: Height above ground at which skidmarks are drawn. Increase if skidmarks clip into terrain.

    Lifetime

    • Max Tris Per Section: Number of triangles per section before creating a new mesh object.
    • Max Total Tris: Total triangle limit per wheel before oldest sections are destroyed.
    • Skidmark Destroy Time: Time in seconds before skidmarks are destroyed. Set to 0 to disable time-based destruction.
    • Skidmark Destroy Distance: Distance from vehicle at which skidmark sections are destroyed.

    Appearance

    • Global Skidmark Intensity: Multiplier for overall skidmark darkness. Higher values produce darker marks.
    • Max Skidmark Alpha: Maximum alpha value for skidmark textures (0-1).
    • Lower Intensity Threshold: Minimum alpha threshold for generating skidmark geometry. Prevents faint marks.
    • Intensity Smoothing: Controls fade in/out speed. Higher values = faster response (10-20 recommended).

    Surface-based Skidmarks

    Skidmark appearance is controlled by the active SurfacePreset assigned via GroundDetection. Each surface defines:

    • Skidmark material
    • Base intensity
    • Slip factor
    • Whether to draw skidmarks

    Skidmark section of AsphaltTireFrictionPreset.

    Slip Detection

    Skidmarks appear when wheel slip exceeds thresholds defined in VehicleController:

    • Longitudinal Slip Threshold: Forward/backward slip threshold
    • Lateral Slip Threshold: Sideways slip threshold

    Intensity is calculated from slip magnitude, surface settings, and wheel load.

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