NWH Vehicle Physics 2
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    Photon Unity Networking 2 (PUN2)

    Multiplayer implementation for NWH Vehicle Physics 2 using Photon Unity Networking 2. Works for both dedicated server and host+client scenarios.

    Prerequisites

    • Vehicle and scene must be set up for single-player first (see Quick Start)
    • PUN2 must be imported and configured (verify with Photon's demo scenes first)

    Setup

    Import Sample

    Import the Multiplayer PUN2 Sample via Package Manager:

    1. Open Package Manager
    2. Select NWH Vehicle Physics 2
    3. Expand Samples section
    4. Import Multiplayer PUN2 Sample

    Scene Setup

    Create a PhotonManager GameObject with:

    • OnJoinedInstantiate component
    • ConnectAndJoinRandom component
    • Set position offset >10
    • Enable Auto Connect

    Vehicle Setup

    Add PhotonMultiplayerVehicle component to your vehicle. This automatically adds required components:

    • PhotonView
    • PhotonRigidbodyView
    • PhotonTransformView

    Important: PhotonView's Observe option must NOT be set to "Off".

    The component automatically configures ObservedComponents on initialization. Configurable properties:

    • Send Rate: Network send rate (default: 12)
    • Serialization Rate: State serialization rate (default: 12)

    Instantiation

    Place vehicle prefab in a Resources folder, then assign it to PhotonManager's OnJoinedInstantiate > Prefabs To Instantiate.

    Press Play to test. For multiplayer testing, build the project and run two instances side by side.

    How It Works

    PhotonMultiplayerVehicle implements IPunObservable to synchronize:

    • Input states (steering, throttle, clutch, handbrake, gear shifts)
    • Light states
    • Engine angular velocity
    • Actions (horn, engine start/stop, cruise control, boost, flip over, trailer attach/detach)

    The PhotonView owner simulates physics. Remote clients receive and apply the synchronized state.

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