NWH Vehicle Physics 2
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    Car Controller

    A simple demo vehicle controller for showcasing WheelController. Provides basic arcade-style driving with steering, acceleration, braking, and handbrake. For production use or advanced features (powertrain, transmission, traction control, modules), use VehicleController.

    Key Features

    • Direct motor/brake torque application to wheels
    • Speed-based steering angle interpolation
    • Automatic braking when changing direction
    • Unity Input System integration
    • Per-wheel configuration (power, steer, handbrake)
    • Inherits from Vehicle base class for compatibility with VehicleChanger and camera systems

    Configuration

    Torque Settings

    • Max Motor Torque - Maximum motor torque applied to powered wheels. Default: 1000 Nm. High values can cause excessive wheel spin since powertrain is not simulated.
    • Max Brake Torque - Maximum brake torque for braking and handbrake. Default: 3000 Nm.

    Steering

    • Max Steering Angle - Steering angle at low speeds (~0 m/s). Default: 35 degrees.
    • Min Steering Angle - Steering angle at high speeds (~20 m/s). Default: 20 degrees. Interpolated based on vehicle speed to prevent instability.

    Wheel Configuration

    Each wheel in the wheels list has:

    • Wheel Controller - Reference to the WheelController component
    • Power - Apply motor torque to this wheel
    • Steer - Apply steering angle to this wheel
    • Handbrake - Apply handbrake torque to this wheel

    Input

    Uses Unity Input System with CarInputActions:

    • Steering - Horizontal axis with smoothing (0.12s damping)
    • Throttle - Vertical axis (forward/reverse)
    • Handbrake - Space bar

    Behavior Notes

    • Auto-braking when input opposes current direction (e.g., throttle forward while reversing)
    • Vehicle disabled when Behaviour.enabled = false to prevent FixedUpdate execution
    • No powertrain simulation - direct torque application only
    • No differential - torque split depends on wheel configuration
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