NWH Vehicle Physics 2
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    Class VehicleSetupWizard

    Automated vehicle setup tool that configures a VehicleController from a 3D model. Can be used through the editor inspector or called at runtime via scripting. Requires a model with separate wheel GameObjects and Unity-correct scale (1,1,1), rotation, and pivots.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    VehicleSetupWizard
    Namespace: NWH.VehiclePhysics2.SetupWizard
    Assembly: NWH.VehiclePhysics2.dll
    Syntax
    public class VehicleSetupWizard : MonoBehaviour

    Fields

    addCamera

    When enabled, adds a default vehicle camera with CameraMouseDrag component and CameraChanger to the vehicle.

    Declaration
    [Tooltip("Should a default vehicle camera and camera changer be added?")]
    public bool addCamera
    Field Value
    Type Description
    bool

    addCharacterEnterExitPoints

    When enabled, creates left and right enter/exit points for character interaction with the vehicle.

    Declaration
    [Tooltip("Should character enter/exit points be added?")]
    public bool addCharacterEnterExitPoints
    Field Value
    Type Description
    bool

    height

    Vehicle height in meters. Used for center of mass and inertia tensor calculation.

    Declaration
    public float height
    Field Value
    Type Description
    float

    length

    Vehicle length in meters. Used for inertia tensor calculation.

    Declaration
    public float length
    Field Value
    Type Description
    float

    preset

    Configuration preset that defines vehicle type-specific settings such as mass, power, suspension, etc.

    Declaration
    public VehicleSetupWizardPreset preset
    Field Value
    Type Description
    VehicleSetupWizardPreset

    removeWizardOnComplete

    When enabled, the VehicleSetupWizard component will be removed after successful setup completion.

    Declaration
    public bool removeWizardOnComplete
    Field Value
    Type Description
    bool

    wheelGameObjects

    List of wheel model GameObjects. For standard vehicles, add in order: front-left, front-right, rear-left, rear-right. For motorcycles, add in order: front, rear.

    Declaration
    [Tooltip("Wheel GameObjects in order: front-left, front-right, rear-left, rear-right, etc.")]
    public List<GameObject> wheelGameObjects
    Field Value
    Type Description
    List<GameObject>

    width

    Vehicle width in meters. Used for inertia tensor calculation.

    Declaration
    public float width
    Field Value
    Type Description
    float

    Methods

    RunConfiguration(VehicleController, VehicleSetupWizardPreset)

    Applies vehicle-type-specific configuration settings to a VehicleController using a preset. Configures mass, inertia, powertrain (engine, clutch, transmission, differentials), suspension, sound, and modules. Call this after RunSetup to tune the vehicle for a specific vehicle type (car, sports car, truck, motorcycle, etc.).

    Declaration
    public static void RunConfiguration(VehicleController vehicle, VehicleSetupWizardPreset preset)
    Parameters
    Type Name Description
    VehicleController vehicle

    The VehicleController to configure.

    VehicleSetupWizardPreset preset

    Preset containing vehicle-type-specific settings such as mass, power, gearing, and suspension parameters.

    RunSetup(GameObject, List<GameObject>, bool, bool, float, float, float)

    Creates a complete vehicle setup from a 3D model, adding all necessary components. This includes: Rigidbody, VehicleController, WheelControllers, camera (optional), and enter/exit points (optional). After running setup, call RunConfiguration to apply a VehicleSetupWizardPreset for vehicle-type-specific tuning.

    Declaration
    public static VehicleController RunSetup(GameObject targetGO, List<GameObject> wheelGOs, bool addCamera = true, bool addCharacterEnterExitPoints = true, float width = 1.8, float height = 1.5, float length = 4.5)
    Parameters
    Type Name Description
    GameObject targetGO

    Root GameObject of the vehicle model. Must have scale [1,1,1] and at least one Collider.

    List<GameObject> wheelGOs

    List of wheel model GameObjects in order: front-left, front-right, rear-left, rear-right, etc.

    bool addCamera

    When true, adds a default vehicle camera with CameraMouseDrag and CameraChanger components.

    bool addCharacterEnterExitPoints

    When true, creates left and right enter/exit points for character interaction.

    float width

    Vehicle width in meters, used for inertia tensor calculation.

    float height

    Vehicle height in meters, used for center of mass and inertia tensor calculation.

    float length

    Vehicle length in meters, used for inertia tensor calculation.

    Returns
    Type Description
    VehicleController

    The newly created VehicleController component if setup succeeds, or null if setup fails.

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