Class AirSteerModuleWrapper
MonoBehaviour wrapper for the AirSteer module.
Namespace: NWH.VehiclePhysics2.Modules.AirSteer
Assembly: NWH.VehiclePhysics2.dll
Syntax
[Serializable]
[DisallowMultipleComponent]
public class AirSteerModuleWrapper : ModuleWrapper
Remarks
Required component wrapper that allows the AirSteerModule to be attached to a GameObject with a VehicleController. The wrapper handles Unity's MonoBehaviour lifecycle and serialization while delegating aerial control logic to the contained module.
Add this component to a vehicle GameObject through: - Unity Editor: Add Component > NWH > Vehicle Physics 2 > Modules > Air Steer Module - Script: gameObject.AddComponent<AirSteerModuleWrapper>()
The module can be accessed at runtime through the module field to: - Dynamically adjust torque values - Enable/disable aerial control - Implement vehicle-specific aerial handling - Create power-ups that modify air control
Fields
module
The air steer module instance that handles aerial vehicle control.
Declaration
public AirSteerModule module
Field Value
| Type | Description |
|---|---|
| AirSteerModule |
Methods
GetModule()
Gets the air steer module instance.
Declaration
public override VehicleComponent GetModule()
Returns
| Type | Description |
|---|---|
| VehicleComponent | The AirSteerModule instance as a VehicleComponent. |
Overrides
SetModule(VehicleComponent)
Sets the air steer module instance.
Declaration
public override void SetModule(VehicleComponent module)
Parameters
| Type | Name | Description |
|---|---|---|
| VehicleComponent | module | The VehicleComponent to set as the air steer module. |