NWH Vehicle Physics 2
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    Class AerodynamicsModuleWrapper

    MonoBehaviour wrapper for the Aerodynamics module.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    ModuleWrapper
    AerodynamicsModuleWrapper
    Namespace: NWH.VehiclePhysics2.Modules.Aerodynamics
    Assembly: NWH.VehiclePhysics2.dll
    Syntax
    [Serializable]
    [DisallowMultipleComponent]
    public class AerodynamicsModuleWrapper : ModuleWrapper
    Remarks

    Required component wrapper that allows the AerodynamicsModule to be attached to a GameObject with a VehicleController. The wrapper handles Unity's MonoBehaviour lifecycle and serialization while delegating aerodynamic calculations to the contained module.

    Add this component to a vehicle GameObject through: - Unity Editor: Add Component > NWH > Vehicle Physics 2 > Modules > Aerodynamics Module - Script: gameObject.AddComponent<AerodynamicsModuleWrapper>()

    The module can be accessed at runtime through the module field to: - Dynamically adjust drag coefficients - Add or modify downforce points - Toggle drag/downforce simulation - Query current aerodynamic forces

    Fields

    module

    The aerodynamics module instance that handles drag and downforce calculations.

    Declaration
    public AerodynamicsModule module
    Field Value
    Type Description
    AerodynamicsModule

    Methods

    GetModule()

    Gets the aerodynamics module instance.

    Declaration
    public override VehicleComponent GetModule()
    Returns
    Type Description
    VehicleComponent

    The AerodynamicsModule instance as a VehicleComponent.

    Overrides
    ModuleWrapper.GetModule()

    SetModule(VehicleComponent)

    Sets the aerodynamics module instance.

    Declaration
    public override void SetModule(VehicleComponent module)
    Parameters
    Type Name Description
    VehicleComponent module

    The VehicleComponent to set as the aerodynamics module.

    Overrides
    ModuleWrapper.SetModule(VehicleComponent)
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