Class LOD
Represents a single Level of Detail (LOD) configuration for performance optimization. Defines the distance threshold at which the vehicle switches to this detail level.
Namespace: NWH.VehiclePhysics2
Assembly: NWH.VehiclePhysics2.dll
Syntax
[Serializable]
[CreateAssetMenu(fileName = "NWH Vehicle Physics 2", menuName = "NWH/Vehicle Physics 2/LOD", order = 1)]
public class LOD : ScriptableObject
Remarks
LODs are used to optimize performance by reducing the complexity of vehicle simulation and rendering based on the distance from the camera or player. Vehicles farther away use lower LOD levels with fewer active components and reduced update frequencies. Multiple LOD instances are typically configured in order from lowest distance (highest detail) to highest distance (lowest detail). For example: LOD0 at 0-50m, LOD1 at 50-100m, LOD2 at 100m+.
Fields
distance
The distance threshold in meters at which this LOD becomes active. Vehicles beyond this distance from the camera will use this or a higher LOD level. Lower values indicate closer distances and typically correspond to higher detail levels.
Declaration
public float distance
Field Value
| Type | Description |
|---|---|
| float |