NWH Vehicle Physics 2
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    Struct SkidmarkRect

    One cross-section of a skidmark mesh: position, orientation and appearance at a sample point.

    Namespace: NWH.VehiclePhysics2.Effects
    Assembly: NWH.VehiclePhysics2.dll
    Syntax
    [Serializable]
    public struct SkidmarkRect
    Remarks

    Two consecutive rects are connected into a quad (2 triangles); the generator interpolates between them.

    Fields

    color

    Vertex color for the mark. The generator writes white with alpha from intensity; per-surface look comes from the preset's skidmarkMaterial.

    Declaration
    public Color color
    Field Value
    Type Description
    Color

    forwardDirection

    Forward direction of tire motion at this sample point.

    Declaration
    public Vector3 forwardDirection
    Field Value
    Type Description
    Vector3

    intensity

    Mark intensity (0-1) based on slip magnitude, used for vertex alpha.

    Declaration
    public float intensity
    Field Value
    Type Description
    float

    normal

    Surface normal at this sample point, used for mesh normals.

    Declaration
    public Vector3 normal
    Field Value
    Type Description
    Vector3

    position

    World space position at the center of the tire contact patch.

    Declaration
    public Vector3 position
    Field Value
    Type Description
    Vector3

    rightDirection

    Cross(forwardDirection, normal), so it points toward the wheel's left in world space. Only its axis and half-wheel-width length are used, to offset the two edge vertices.

    Declaration
    public Vector3 rightDirection
    Field Value
    Type Description
    Vector3

    surfaceMapIndex

    Surface map index to detect surface type changes.

    Declaration
    public int surfaceMapIndex
    Field Value
    Type Description
    int
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