NWH Vehicle Physics 2
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    Class ParticleMaskVolume

    Trigger volume in which surface particles get faded out. Place over the cabin so dust does not show through the glass - glass writes no depth and can not occlude particles behind it. Picked up by SurfaceParticleSystem on vehicle initialization; vehicles without a volume are unaffected.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    ParticleMaskVolume
    Namespace: NWH.VehiclePhysics2.Effects
    Assembly: NWH.VehiclePhysics2.dll
    Syntax
    [RequireComponent(typeof(Collider))]
    public class ParticleMaskVolume : MonoBehaviour

    Properties

    MaskCollider

    Trigger collider defining the volume.

    Declaration
    public Collider MaskCollider { get; }
    Property Value
    Type Description
    Collider
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