Dynamic Water Physics 2
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    Class InputManagerShipInputProvider

    Ship input provider for Unity's legacy Input Manager. Handles keyboard and gamepad input through Input.GetAxis and Input.GetButton. Requires proper axis and button setup in Project Settings > Input Manager. Falls back to hardcoded keys if input bindings are not configured.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    InputProvider
    ShipInputProvider
    InputManagerShipInputProvider
    Inherited Members
    ShipInputProvider.Steering()
    ShipInputProvider.Throttle()
    ShipInputProvider.Throttle2()
    ShipInputProvider.Throttle3()
    ShipInputProvider.Throttle4()
    ShipInputProvider.SternThruster()
    ShipInputProvider.BowThruster()
    ShipInputProvider.SubmarineDepth()
    ShipInputProvider.EngineStartStop()
    ShipInputProvider.Anchor()
    ShipInputProvider.RotateSail()
    ShipInputProvider.DragObjectPosition()
    ShipInputProvider.DragObjectModifier()
    InputProvider.Instances
    InputProvider.Awake()
    InputProvider.OnDestroy()
    InputProvider.CombinedInput<T>(Func<T, int>)
    InputProvider.CombinedInput<T>(Func<T, float>)
    InputProvider.CombinedInput<T>(Func<T, bool>)
    InputProvider.CombinedInput<T>(Func<T, Vector2>)
    Namespace: NWH.DWP2.ShipController
    Assembly: NWH.DWP2.dll
    Syntax
    [DisallowMultipleComponent]
    public class InputManagerShipInputProvider : ShipInputProvider
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