Dynamic Water Physics 2
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    Class HullWindApplicator

    Applies wind drag forces to the hull of a sailing vessel based on the global wind conditions. Calculates the projected area of the hull facing the wind and applies an appropriate drag force. Does not account for the waterline - dimensions should represent only the hull portion above water. Requires a WindGenerator to be present in the scene.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    HullWindApplicator
    Namespace: NWH.DWP2.SailController
    Assembly: NWH.DWP2.dll
    Syntax
    public class HullWindApplicator : MonoBehaviour

    Fields

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    dimensions

    Physical dimensions of the hull above the waterline. X represents width, Y represents height, Z represents length. These dimensions are used to calculate the projected area when wind hits the hull from different angles.

    Declaration
    [Tooltip("The dimensions of the object (x = width, y = height, z = length).")]
    [SerializeField]
    public Vector3 dimensions
    Field Value
    Type Description
    Vector3
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    dragCoefficient

    Drag coefficient applied to the wind force calculation. Higher values result in stronger wind resistance. Typical values range from 0.5 to 2.0 depending on hull shape and surface characteristics.

    Declaration
    [Tooltip("The drag coefficient of the object.")]
    [SerializeField]
    public float dragCoefficient
    Field Value
    Type Description
    float
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