Interface SceneInputActions.ISceneControlsActions
Interface to implement callback methods for all input action callbacks associated with input actions defined by "SceneControls" which allows adding and removing callbacks.
Namespace: NWH.Common.Input
Assembly: NWH.Common.dll
Syntax
public interface SceneInputActions.ISceneControlsActions
Methods
| Edit this page View SourceOnChangeVehicle(CallbackContext)
Method invoked when associated input action "ChangeVehicle" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
Declaration
void OnChangeVehicle(InputAction.CallbackContext context)
Parameters
| Type | Name | Description |
|---|---|---|
| InputAction.CallbackContext | context |
See Also
OnDragObjectModifier(CallbackContext)
Method invoked when associated input action "DragObjectModifier" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
Declaration
void OnDragObjectModifier(InputAction.CallbackContext context)
Parameters
| Type | Name | Description |
|---|---|---|
| InputAction.CallbackContext | context |
See Also
OnFPSMovement(CallbackContext)
Method invoked when associated input action "FPSMovement" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
Declaration
void OnFPSMovement(InputAction.CallbackContext context)
Parameters
| Type | Name | Description |
|---|---|---|
| InputAction.CallbackContext | context |
See Also
OnShowCursor(CallbackContext)
Method invoked when associated input action "ShowCursor" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
Declaration
void OnShowCursor(InputAction.CallbackContext context)
Parameters
| Type | Name | Description |
|---|---|---|
| InputAction.CallbackContext | context |
See Also
OnToggleGUI(CallbackContext)
Method invoked when associated input action "ToggleGUI" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
Declaration
void OnToggleGUI(InputAction.CallbackContext context)
Parameters
| Type | Name | Description |
|---|---|---|
| InputAction.CallbackContext | context |