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    Class RigidbodyFPSController

    Simple first-person controller using physics-based movement. Useful for testing and navigating demo scenes on foot.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    RigidbodyFPSController
    Namespace: NWH.Common.Demo
    Assembly: NWH.Common.dll
    Syntax
    [RequireComponent(typeof(Rigidbody))]
    [RequireComponent(typeof(CapsuleCollider))]
    public class RigidbodyFPSController : MonoBehaviour
    Remarks

    Based on Unity Community Wiki example. Uses Rigidbody for physics-accurate movement with mouse-look camera control.

    Fields

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    gravity

    Downward acceleration force in m/s^2.

    Declaration
    public float gravity
    Field Value
    Type Description
    float
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    jumpHeight

    Maximum height of jumps in meters.

    Declaration
    public float jumpHeight
    Field Value
    Type Description
    float
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    maxVelocityChange

    Maximum velocity change per fixed update, controls acceleration responsiveness.

    Declaration
    public float maxVelocityChange
    Field Value
    Type Description
    float
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    maximumY

    Maximum upward look angle in degrees.

    Declaration
    public float maximumY
    Field Value
    Type Description
    float
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    minimumY

    Maximum downward look angle in degrees.

    Declaration
    public float minimumY
    Field Value
    Type Description
    float
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    sensitivityX

    Horizontal mouse look sensitivity.

    Declaration
    public float sensitivityX
    Field Value
    Type Description
    float
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    sensitivityY

    Vertical mouse look sensitivity.

    Declaration
    public float sensitivityY
    Field Value
    Type Description
    float
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    speed

    Movement speed in meters per second.

    Declaration
    public float speed
    Field Value
    Type Description
    float
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