Suspension Bump Component

Impact sound played when a wheel makes contact with the ground or obstacles.
Behavior
Triggered when wheels transition from airborne to grounded state. Common during jumps, drops, or hitting bumps.
- Volume: Scales with wheel load relative to its load rating (
wheel.load / wheel.loadRating) - Pitch: Randomized between 0.7 and 1.3 for variation
- Startup Delay: 2-second delay after vehicle spawn to prevent false triggers
- Multiple Clips: Supports multiple audio clips with random selection for variation
Properties
- Base Volume: Default 0.4
- Clip: Audio clip for suspension bump sound (default: "SuspensionBump")