NWH Vehicle Physics 2
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    Import Guide

    Requirements

    • Unity 6000.0.40f1 or newer
    • Universal Render Pipeline (URP)
    • 64-bit build target (InputSystem requirement)

    Installation

    Install via Unity Package Manager:

    1. Open Window => Package Manager
    2. Import the package (method depends on distribution - Asset Store, scoped registry, or local)
    3. Dependencies are installed automatically: com.nwh.common, com.nwh.wheelcontroller, InputSystem, Burst, URP

    Setup

    Build Target

    Change build target to 64-bit under File => Build Settings:

    • Windows: Windows x86_64
    • Other platforms: Select appropriate 64-bit architecture

    Assembly Definitions

    The package uses assembly definitions. If your scripts reference Vehicle Physics classes, add assembly references in your .asmdef files:

    "references": [
        "NWH.VehiclePhysics2",
        "NWH.WheelController3D",
        "NWH.Common"
    ]
    

    Importing Samples

    Important

    Import NWH Common Package > Common Base Sample first. This is required for all NWH samples.

    Import Order

    1. Package Manager => NWH Common Package => Samples => Common Base Sample (import first)
    2. Package Manager => NWH Vehicle Physics 2 => Samples => Base Sample (import second)
    3. Import additional samples as needed (Mobile, Multiplayer, etc.)
    Note

    Samples are in Package Manager under the "In Project" tab, not "My Assets".

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