Import Guide
Requirements
- Unity 6000.0.40f1 or newer
- Universal Render Pipeline (URP)
- 64-bit build target (InputSystem requirement)
Installation
Install via Unity Package Manager:
- Open Window => Package Manager
- Import the package (method depends on distribution - Asset Store, scoped registry, or local)
- Dependencies are installed automatically:
com.nwh.common,com.nwh.wheelcontroller, InputSystem, Burst, URP
Setup
Build Target
Change build target to 64-bit under File => Build Settings:
- Windows:
Windows x86_64 - Other platforms: Select appropriate 64-bit architecture
Assembly Definitions
The package uses assembly definitions. If your scripts reference Vehicle Physics classes, add assembly references in your .asmdef files:
"references": [
"NWH.VehiclePhysics2",
"NWH.WheelController3D",
"NWH.Common"
]
Importing Samples
Important
Import NWH Common Package > Common Base Sample first. This is required for all NWH samples.
Import Order
- Package Manager => NWH Common Package => Samples => Common Base Sample (import first)
- Package Manager => NWH Vehicle Physics 2 => Samples => Base Sample (import second)
- Import additional samples as needed (Mobile, Multiplayer, etc.)
Note
Samples are in Package Manager under the "In Project" tab, not "My Assets".