Exhaust Smoke

Dynamically adjusts exhaust particle systems based on engine RPM and load. Emission rate, size, speed, and color scale with engine state to create realistic exhaust effects.
Setup
- Position
ParticleSystems at vehicle exhaust locations - Pre-configured prefab available in Effects > Particles > Prefabs
- Add particle systems to the
Particle Systemslist
Properties
Color Behavior
- Normal Color: Light gray smoke used at idle/light throttle
- Soot Color: Dark smoke appearing under heavy load
- Soot Intensity [0-1]: Controls how much smoke darkens under load. Higher values for diesel/older vehicles that produce black smoke during acceleration
RPM-Based Multipliers (scale from 1.0 at idle to max value at redline)
- Max Rate Multiplier [1-10]: Emission rate scaling. Higher RPM = more particles
- Max Size Multiplier [1-5]: Particle size scaling. Higher RPM = larger particles
- Max Speed Multiplier [1-5]: Start speed scaling. Higher RPM = faster exhaust velocity
All properties lerp smoothly to prevent sudden visual changes. Particles automatically start/stop with engine state.