Crash Component

Plays impact sounds when the vehicle collides with objects. Sound is played at the collision contact point for spatial accuracy.
Properties
- Pitch Randomness: Random pitch variation applied to each collision sound. Randomizes pitch in range [basePitch * (1 ± pitchRandomness)]. Value of 0.4 allows pitch variation between 0.6x and 1.4x base pitch.
- Velocity Magnitude Effect: Multiplier for how much collision velocity affects sound volume. Higher values make faster impacts disproportionately louder. A value of 1 provides linear scaling.
Features
- Supports multiple audio clips with random selection for variation
- Volume scales dynamically based on collision velocity magnitude
- Triggered via
VehicleController.onCollisionevent