Air Steer Module

Provides aerial control for vehicles when airborne by applying torque to the rigidbody.
Overview
The AirSteerModule allows vehicles to adjust orientation while in the air using steering and throttle/brake inputs. Only activates when no wheels are in contact with the ground.
Controls
| Input | Effect |
|---|---|
| Steering | Controls yaw (left/right rotation around Y axis) |
| Throttle | Controls pitch downward (nose down, rotation around X axis) |
| Brake | Controls pitch upward (nose up, rotation around X axis) |
Properties
| Property | Description |
|---|---|
Yaw Torque |
Torque applied around the Y axis for aerial steering (left/right). Default: 10000 Nm. Simulation: 5000-10000 Nm, Semi-arcade: 10000-20000 Nm, Arcade: 20000-50000 Nm |
Pitch Torque |
Torque applied around the X axis for nose up/down control. Default: 10000 Nm. Set to 0 to disable pitch control while keeping yaw active |
Balancing
- Higher torque: More responsive control, easier stunts, less realistic
- Lower torque: Requires more skill, more realistic behavior
- Scale torque proportionally to vehicle mass for consistent feel across different vehicles
Use Cases
- Arcade racing games requiring mid-air control
- Off-road/rally vehicles that frequently jump
- Preventing uncontrolled tumbling during crashes
- Allowing proper landing control after ramps
Notes
Wheel gyroscopic effects from spinning wheels are applied independently by the WheelController and work in addition to this module's torques.