Namespace NWH.VehiclePhysics2.Modules.Rigging
Classes
Bone
One animated transform in the vehicle rig: a suspension arm, driveshaft, tie rod or shock. Driven off one or two target transforms, with three behaviours that can be combined: look at the target, stretch along Z to reach it, and sit midway between two targets.
RiggingModule
Animates rigged vehicle models by moving their bones procedurally.
RiggingModuleWrapper
MonoBehaviour wrapper for the RiggingModule, procedural bone animation for suspension arms, axles and steering linkages. Goes on a GameObject that has a VehicleController.