NWH Vehicle Physics 2
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    Namespace NWH.VehiclePhysics2.Modules.Rigging

    Classes

    Bone

    One animated transform in the vehicle rig: a suspension arm, driveshaft, tie rod or shock. Driven off one or two target transforms, with three behaviours that can be combined: look at the target, stretch along Z to reach it, and sit midway between two targets.

    RiggingModule

    Animates rigged vehicle models by moving their bones procedurally.

    RiggingModuleWrapper

    MonoBehaviour wrapper for the RiggingModule, procedural bone animation for suspension arms, axles and steering linkages. Goes on a GameObject that has a VehicleController.

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