Dynamic Water Physics 2
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    Namespace NWH.DWP2.MiConvexHull

    Classes

    ConvexFace<TVertex, TFace>

    A convex face representation containing adjacency information.

    ConvexHull

    Factory class for computing convex hulls.

    ConvexHull<TVertex, TFace>

    Representation of a convex hull.

    DefaultConvexFace<TVertex>

    A default convex face representation that inherits from ConvexFace with self-referencing type parameter.

    DefaultTriangulationCell<TVertex>

    Default triangulation cell that inherits from TriangulationCell with self-referencing type parameter.

    DefaultVertex

    "Default" vertex.

    DelaunayTriangulation<TVertex, TCell>

    Calculation and representation of Delaunay triangulation.

    Triangulation

    Factory class for creating triangulations.

    TriangulationCell<TVertex, TCell>

    Representation of the triangulation cell. Pretty much the same as ConvexFace, just wanted to distinguish the two. To declare your own face type, use class Face : DelaunayFace(of Vertex, of Face)

    Vertex

    Unity-specific vertex implementation for convex hull calculations.

    VoronoiEdge<TVertex, TCell>

    A class representing an (undirected) edge of the Voronoi graph.

    VoronoiMesh

    A factory class for creating a Voronoi mesh.

    VoronoiMesh<TVertex, TCell, TEdge>

    A representation of a voronoi mesh.

    Interfaces

    ITriangulation<TVertex, TCell>

    Simple interface to unify different types of triangulations in the future.

    IVertex

    An interface for a structure with nD position.

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