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    Jet Propulsor

    Jet Propulsor

    Direct thrust turbofan/turbojet propulsor without propeller. Generates thrust based on engine RPM and atmospheric altitude/density.

    Paired with TurbineEngine to convert turbine power into jet thrust.

    Configuration

    Basic Setup
    • maxThrust - Maximum thrust output at sea level in Newtons (e.g., 60000 N)
    • thrustRPMCurve - Thrust variation with engine RPM. X-axis: 0 (idle) to 1 (max RPM), Y-axis: thrust multiplier
    • thrustElevationCurve - Thrust variation with altitude and air density. X-axis: 0 (sea level) to 1 (near vacuum), Y-axis: thrust multiplier
    Common Properties

    Inherited from PropulsorBase:

    • Thrust Point - Where thrust applies to the aircraft (local coordinates)
    • Thrust Direction - Direction of thrust application (local coordinates)
    • Gear Ratio - Multiplier between engine RPM and propulsor RPM
    • Inertia - Spin-up/down speed (higher = slower)
    • Reverse Thrust Coefficient - Fraction of thrust when engine reversed

    Operation

    Thrust is calculated from three factors:

    1. RPM Factor - Evaluated from thrustRPMCurve at normalized RPM (current RPM / max RPM)
    2. Altitude Factor - Evaluated from thrustElevationCurve at normalized air density (1 - density ratio)
    3. Maximum Thrust - Scaled by maxThrust (Newtons)
    Thrust = thrustRPMCurve(RPM%) × thrustElevationCurve(Altitude%) × maxThrust
    

    Typical efficiency is lower at low RPM and high altitude. Use thrustRPMCurve and thrustElevationCurve to model real jet performance characteristics.

    For visual effects (exhaust plume, glow), pair with JetPropulsionEffects component.

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