Exhaust Smoke

Particle effect that changes parameters based on the engine state. Requires an engine to be attached to the same object.
Interpolates between Normal Color and Soot Color based on engine
state, while the Lifetime Distance determines the maximum distance a
particle can travel from the starting position.
Setup
A ParticleSystem prefab called ExhaustSmoke is included with the
asset under NWH => Aerodynamics => Effects => Particles => Prefabs => ExhaustSmoke.prefab and can be a good starting point to configuring
the exhaust ParticleSystem.
Related Components
- PistonEngine - Piston engine that drives exhaust smoke
- TurbineEngine - Turbine engine that drives exhaust smoke
- Jet Propulsion Effects - Similar effect for jet engines
- Smoke System - Smoke trail system