NWH Aerodynamics
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    Class Rigging

    Simple rigging system for animating aircraft control surfaces and moving parts visually. Provides procedural animation of transforms based on control inputs or other aircraft states.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    Rigging
    Namespace: NWH.Aerodynamics
    Assembly: NWH.Aerodynamics.dll
    Syntax
    [Serializable]
    public class Rigging : MonoBehaviour
    Remarks

    Unlike complex skeletal animation, this system uses simple transform manipulation for real-time visualization of control surfaces (ailerons, elevators, rudder), landing gear, flaps, etc. Each Bone represents an animated transform that can rotate, look at targets, or stretch between points. Bones update every frame based on their target transforms providing smooth visual feedback of aircraft state.

    Fields

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    bones

    List of bones (animated transforms) controlled by this rigging system. Each bone can independently track targets, rotate, and stretch to visualize control surface deflections.

    Declaration
    public List<Bone> bones
    Field Value
    Type Description
    List<Bone>

    Methods

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    Awake()

    Declaration
    public void Awake()
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    Update()

    Declaration
    public void Update()
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