Class Rigging
Simple rigging system for animating aircraft control surfaces and moving parts visually. Provides procedural animation of transforms based on control inputs or other aircraft states.
Namespace: NWH.Aerodynamics
Assembly: NWH.Aerodynamics.dll
Syntax
[Serializable]
public class Rigging : MonoBehaviour
Remarks
Unlike complex skeletal animation, this system uses simple transform manipulation for real-time visualization of control surfaces (ailerons, elevators, rudder), landing gear, flaps, etc. Each Bone represents an animated transform that can rotate, look at targets, or stretch between points. Bones update every frame based on their target transforms providing smooth visual feedback of aircraft state.
Fields
| Edit this page View Sourcebones
List of bones (animated transforms) controlled by this rigging system. Each bone can independently track targets, rotate, and stretch to visualize control surface deflections.
Declaration
public List<Bone> bones
Field Value
| Type | Description |
|---|---|
| List<Bone> |
Methods
| Edit this page View SourceAwake()
Declaration
public void Awake()
Update()
Declaration
public void Update()