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    Class AircraftSoundManager

    Manages aircraft audio output including interior/exterior sound filtering. Applies dynamic audio effects when camera enters/exits the aircraft.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    AircraftSoundManager
    Namespace: NWH.Aerodynamics.AircraftController.Sound
    Assembly: NWH.Aerodynamics.dll
    Syntax
    [Serializable]
    [DisallowMultipleComponent]
    public class AircraftSoundManager : MonoBehaviour

    Fields

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    interiorAttenuation

    Sound attenuation inside vehicle.

    Declaration
    [Tooltip("Sound attenuation inside vehicle.")]
    public float interiorAttenuation
    Field Value
    Type Description
    float
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    lowPassFrequency

    Frequency at which the volume will begin to be attenuated. Anything below this value will be left at full volume.

    Declaration
    [Tooltip("Frequency at which the volume will begin to be attenuated. Anything below\r\nthis value will be left at full volume.")]
    public float lowPassFrequency
    Field Value
    Type Description
    float
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    lowPassQ

    Width of the low pass filter.

    Declaration
    [Range(0.01, 10)]
    [Tooltip("Width of the low pass filter.")]
    public float lowPassQ
    Field Value
    Type Description
    float
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    mixer

    Mixer through which all the aircraft sounds are passed.

    Declaration
    [Tooltip("Mixer through which all the aircraft sounds are passed.")]
    public AudioMixer mixer
    Field Value
    Type Description
    AudioMixer

    Methods

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    Awake()

    Declaration
    public void Awake()
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    SetDefaults()

    Declaration
    public void SetDefaults()
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