Supports following platforms:
Works both in editor and as a standalone.
Includes optimised functions for easy and fast conversion between common Unity and OpenCV structures (WebCamTexture to Mat, Mat to Texture2D, Mat to Color32, etc.).
Uses vanilla C++ OpenCV 3.4.1 with C# wrapper and syntax.
Supports following OpenCV modules:
calib3d, contrib, core, features2d, flann, highgui, imgproc, legacy, ml, nonfree, objdetect, photo, superres, video and videostab.
Following conversions functions are included:
Conversions are mostly made through memory copy or similar methods and work on all supported devices. There are no iterative conversions.
RenderTextureToTexture2D conversion also allows use of OpenCV on in-game cameras – such as the line following robot example.
Following helper functions are included:
For auto-generated documentation with more info on included functions and classes visit Auto-generated documentation.