DWP is a floating object simulator that uses self-generated simplified mesh to create realistic behavior. Apart from buoyancy, it also simulates dynamic water forces making it suitable for both stationary and moving objects.



• Fast and easy setup with no tweaking required.

• Simulate any object shape.

• Works underwater and in all object positions and rotations.

• Works with joints and objects constructed out of multiple child objects, e.g. all the demo ships have functional rudders.

• Water effects are auto-generated using simulation data.

• Uses dummy mesh simplified by the built-in algorithm meaning high-poly objects do not affect performance.

• Regular rigidbody with forces applied to it. No translation, etc.

• Fast – less than a millisecond for 50 objects in the demo scene on a dual core CPU.

• Suitable for desktop and mobile.

• Uses Unity water by default but is compatible with all water systems without waves and those with waves that can provide water height at a requested position, while the effects work only with flat surfaces.

• Included C# source code, manual and everything seen in the demo.

• Works with AQUAS, CETO, CREST, Ocean Community Next Gen, SUIMONO, Ultimate Water System out of the box, and with more with minimal coding required.


Try it out:
• Windows
• MacOS


More info:
YouTube Channel – Website


Asset Store

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